net.minecraft.server.v1_10_R1

public class BlockBed

extends BlockFacingHorizontal

akd
net.minecraft.block.BlockBed
net.minecraft.server.v1_10_R1.BlockBed

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockBed$EnumBedPart>
a
field_176472_a
PART
public static final BlockStateBoolean
b
field_176471_b
OCCUPIED
protected static final AxisAlignedBB
c
field_185513_c

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public boolean
a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9)
private EntityHuman
c(aid arg0, cm arg1)
func_176470_e(World arg0, BlockPos arg1)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3)
public Item
a(ars arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public static BlockPosition
a(aid arg0, cm arg1, int arg2)
func_176468_a(World arg0, BlockPos arg1, int arg2)
protected static boolean
b(aid arg0, cm arg1)
func_176469_d(World arg0, BlockPos arg1)
public void
a(aid arg0, cm arg1, ars arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public EnumPistonReaction
h(ars arg0)
func_149656_h(IBlockState arg0)
public ItemStack
a(aid arg0, cm arg1, ars arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(aid arg0, cm arg1, ars arg2, zs arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
b(ars arg0, aih arg1, cm arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(ars arg0, aos arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(ars arg0, anf arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockRenderLayer
f()
func_180664_k()