public void | | a(ars arg0, aid arg1, cm arg2, bby arg3, List<bby> arg4, rw arg5) | | func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5) |
|
public AxisAlignedBB | |
private static int | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | | a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9) |
|
public int | |
public IBlockData | |
public IBlockData | |
public IBlockData | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
|
public boolean | |