public static void | |
public static List<WorldGenVillagePieces$WorldGenVillagePieceWeight> | |
private static int | |
private static WorldGenVillagePieces$WorldGenVillagePiece | | a(ayu$k arg0, ayu$e arg1, List<ayq> arg2, Random arg3, int arg4, int arg5, int arg6, cv arg7, int arg8) | | func_176065_a(StructureVillagePieces$Start arg0, StructureVillagePieces$PieceWeight arg1, List<StructureComponent> arg2, Random arg3, int arg4, int arg5, int arg6, EnumFacing arg7, int arg8) |
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private static WorldGenVillagePieces$WorldGenVillagePiece | | c(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7) | | func_176067_c(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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private static StructurePiece | | d(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7) | | func_176066_d(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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private static StructurePiece | | e(ayu$k arg0, List<ayq> arg1, Random arg2, int arg3, int arg4, int arg5, cv arg6, int arg7) | | func_176069_e(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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