public static void | |
public static List<WorldGenVillagePieces$WorldGenVillagePieceWeight> | |
private static int | |
private static WorldGenVillagePieces$WorldGenVillagePiece | | a(bbz$k arg0, bbz$e arg1, List<bbv> arg2, Random arg3, int arg4, int arg5, int arg6, fa arg7, int arg8) | | func_176065_a(StructureVillagePieces$Start arg0, StructureVillagePieces$PieceWeight arg1, List<StructureComponent> arg2, Random arg3, int arg4, int arg5, int arg6, EnumFacing arg7, int arg8) |
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private static WorldGenVillagePieces$WorldGenVillagePiece | | c(bbz$k arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7) | | func_176067_c(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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private static StructurePiece | | d(bbz$k arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7) | | func_176066_d(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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private static StructurePiece | | e(bbz$k arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7) | | func_176069_e(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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