public void | |
public boolean | |
public boolean | |
public VoxelShape | |
public IBlockData | |
public IBlockData | | a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public void | | a(blb arg0, axx arg1, el arg2, float arg3, int arg4) | | func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4) | | dropNaturally(IBlockData arg0, World arg1, BlockPosition arg2, float arg3, int arg4) |
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public ItemStack | |
public boolean | |
public boolean | |
public void | |
public TextureType | |
protected void | |
public EnumBlockFaceShape | |