public VoxelShape | |
public boolean | |
public boolean | |
private boolean | |
private int | |
private boolean | |
private boolean | |
protected static boolean | |
private IBlockData | |
public IBlockData | | a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public void | |
private IBlockData | |
private boolean | |
private boolean | |
public boolean | |
public IBlockData | |
public IMaterial | |
public void | | a(axx arg0, aof arg1, el arg2, blb arg3, bjh arg4, atd arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
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public TextureType | |
protected void | |
public IBlockData | |
public IBlockData | |
public static BlockStateBoolean | |
public EnumBlockFaceShape | |