public static void | |
public static List<WorldGenVillagePieces$WorldGenVillagePieceWeight> | |
private static int | |
private static WorldGenVillagePieces$WorldGenVillagePiece | | a(bxh$k arg0, bxh$e arg1, List<bxb> arg2, Random arg3, int arg4, int arg5, int arg6, eq arg7, int arg8) | | func_176065_a(VillagePieces$Start arg0, VillagePieces$PieceWeight arg1, List<StructurePiece> arg2, Random arg3, int arg4, int arg5, int arg6, EnumFacing arg7, int arg8) |
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private static WorldGenVillagePieces$WorldGenVillagePiece | | c(bxh$k arg0, List<bxb> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7) | | func_176067_c(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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private static StructurePiece | | d(bxh$k arg0, List<bxb> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7) | | func_176066_d(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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private static StructurePiece | | e(bxh$k arg0, List<bxb> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7) | | func_176069_e(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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