public Block$EnumRandomOffset | | S_() | | method_16841() | | func_176218_Q() |
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public VoxelShape | |
public void | | b(bvk arg0, bhi arg1, ev arg2, Random arg3) | | method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3) |
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public boolean | |
public IBlockData | | a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public boolean | |
public boolean | |
public void | |
public float | | a(bvk arg0, avy arg1, bgs arg2, ev arg3) | | method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3) | | func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3) | | getDamage(IBlockData arg0, EntityHuman arg1, IBlockAccess arg2, BlockPosition arg3) |
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public TextureType | | c() | | method_9551() | | func_180664_k() |
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protected void | |
public ItemStack | |