net.minecraft.client.render

public class FirstPersonRenderer

dkq
net.minecraft.class_759
net.minecraft.client.render.FirstPersonRenderer
net.minecraft.client.renderer.FirstPersonRenderer

Field summary

Modifier and TypeField
private static final MinecraftKey
a
field_4049
MAP_BACKGROUND_TEX
field_110931_c
private static final MinecraftKey
b
field_4045
UNDERWATER_TEX
field_110929_d
private final MinecraftClient
c
field_4050
client
field_78455_a
private ItemStack
d
field_4047
mainHand
field_187467_d
private ItemStack
e
field_4048
offHand
field_187468_e
private float
f
field_4043
equipProgressMainHand
field_187469_f
private float
g
field_4053
prevEquipProgressMainHand
field_187470_g
private float
h
field_4052
equipProgressOffHand
field_187471_h
private float
i
field_4051
prevEquipProgressOffHand
field_187472_i
private final EntityRenderDispatcher
j
field_4046
renderManager
field_178111_g
private final ItemRenderer
k
field_4044
itemRenderer
field_178112_h

Constructor summary

ModifierConstructor
public (MinecraftClient arg0)

Method summary

Modifier and TypeMethod
public void
a(aiu arg0, bce arg1, dly$b arg2)
method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2)
renderItem(LivingEntity arg0, ItemStack arg1, ModelTransformation$Type arg2)
func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
public void
a(aiu arg0, bce arg1, dly$b arg2, boolean arg3)
method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3)
renderItemFromSide(LivingEntity arg0, ItemStack arg1, ModelTransformation$Type arg2, boolean arg3)
func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
private void
a(float arg0, float arg1)
method_3229(float arg0, float arg1)
rotate(float arg0, float arg1)
func_178101_a(float arg0, float arg1)
private void
b()
method_3235()
applyLightmap()
func_187464_b()
private void
c(float arg0)
method_3214(float arg0)
applyCameraAngles(float arg0)
func_187458_c(float arg0)
private float
d(float arg0)
method_3227(float arg0)
getMapAngle(float arg0)
func_178100_c(float arg0)
private void
c()
method_3221()
renderArms()
func_187466_c()
private void
a(ait arg0)
method_3216(class_1306 arg0)
renderArm(Arm arg0)
func_187455_a(HandSide arg0)
private void
a(float arg0, ait arg1, float arg2, bce arg3)
method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3)
renderMapInOneHand(float arg0, Arm arg1, float arg2, ItemStack arg3)
func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3)
private void
a(float arg0, float arg1, float arg2)
method_3231(float arg0, float arg1, float arg2)
renderMapInBothHands(float arg0, float arg1, float arg2)
func_187463_a(float arg0, float arg1, float arg2)
private void
a(bce arg0)
method_3223(class_1799 arg0)
renderFirstPersonMap(ItemStack arg0)
func_187461_a(ItemStack arg0)
private void
a(float arg0, float arg1, ait arg2)
method_3219(float arg0, float arg1, class_1306 arg2)
renderArmHoldingItem(float arg0, float arg1, Arm arg2)
func_187456_a(float arg0, float arg1, HandSide arg2)
private void
a(float arg0, ait arg1, bce arg2)
method_3218(float arg0, class_1306 arg1, class_1799 arg2)
applyEatOrDrinkTransformation(float arg0, Arm arg1, ItemStack arg2)
func_187454_a(float arg0, HandSide arg1, ItemStack arg2)
private void
a(ait arg0, float arg1)
method_3217(class_1306 arg0, float arg1)
method_3217(Arm arg0, float arg1)
func_187453_a(HandSide arg0, float arg1)
private void
b(ait arg0, float arg1)
method_3224(class_1306 arg0, float arg1)
applyHandOffset(Arm arg0, float arg1)
func_187459_b(HandSide arg0, float arg1)
public void
a(float arg0)
method_3225(float arg0)
renderFirstPersonItem(float arg0)
func_78440_a(float arg0)
public void
a(djy arg0, float arg1, float arg2, ahf arg3, float arg4, bce arg5, float arg6)
method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6)
renderFirstPersonItem(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
public void
b(float arg0)
method_3232(float arg0)
renderOverlays(float arg0)
func_78447_b(float arg0)
private void
a(dun arg0)
method_3226(class_1058 arg0)
renderBlock(Sprite arg0)
func_178108_a(TextureAtlasSprite arg0)
private void
e(float arg0)
method_3230(float arg0)
renderWaterOverlay(float arg0)
func_78448_c(float arg0)
private void
d()
method_3236()
renderFireOverlay()
func_78442_d()
public void
a()
method_3220()
updateHeldItems()
func_78441_a()
public void
a(ahf arg0)
method_3215(class_1268 arg0)
resetEquipProgress(Hand arg0)
func_187460_a(Hand arg0)