com.mojang.blaze3d.platform

public class TextureUtil

com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
LOGGER
LOGGER
LOGGER
LOGGER
public static final int
MIN_MIPMAP_LEVEL
MIN_MIPMAP_LEVEL
MIN_MIPMAP_LEVEL
MIN_MIPMAP_LEVEL
private static final int
DEFAULT_IMAGE_BUFFER_SIZE
DEFAULT_IMAGE_BUFFER_SIZE
DEFAULT_IMAGE_BUFFER_SIZE
DEFAULT_IMAGE_BUFFER_SIZE

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static int
generateTextureId()
generateTextureId()
generateTextureId()
generateTextureId()
public static void
releaseTextureId(int arg0)
releaseTextureId(int arg0)
releaseTextureId(int arg0)
releaseTextureId(int arg0)
public static void
prepareImage(int arg0, int arg1, int arg2)
prepareImage(int arg0, int arg1, int arg2)
prepareImage(int arg0, int arg1, int arg2)
prepareImage(int texture, int width, int height)
prepareImage(int arg0, int arg1, int arg2)
public static void
prepareImage(cuj$b arg0, int arg1, int arg2, int arg3)
prepareImage(NativeImage$InternalGlFormat arg0, int arg1, int arg2, int arg3)
prepareImage(class_1011$class_1013 arg0, int arg1, int arg2, int arg3)
prepareImage(NativeImage$GLFormat pixelFormat, int texture, int width, int height)
prepareImage(NativeImage$PixelFormatGLCode arg0, int arg1, int arg2, int arg3)
public static void
prepareImage(int arg0, int arg1, int arg2, int arg3)
prepareImage(int arg0, int arg1, int arg2, int arg3)
prepareImage(int arg0, int arg1, int arg2, int arg3)
prepareImage(int texture, int levels, int width, int height)
prepareImage(int arg0, int arg1, int arg2, int arg3)
public static void
prepareImage(cuj$b arg0, int arg1, int arg2, int arg3, int arg4)
prepareImage(NativeImage$InternalGlFormat arg0, int arg1, int arg2, int arg3, int arg4)
prepareImage(class_1011$class_1013 arg0, int arg1, int arg2, int arg3, int arg4)
prepareImage(NativeImage$GLFormat pixelFormat, int texture, int levels, int width, int height)
prepareImage(NativeImage$PixelFormatGLCode arg0, int arg1, int arg2, int arg3, int arg4)
private static void
bind(int arg0)
bind(int arg0)
bind(int arg0)
bind(int texture)
bind(int arg0)
public static ByteBuffer
readResource(InputStream arg0)
readResource(InputStream arg0)
readResource(InputStream arg0)
readResource(InputStream arg0)
public static String
readResourceAsString(InputStream arg0)
readResourceAsString(InputStream arg0)
readResourceAsString(InputStream arg0)
readResourceAsString(InputStream arg0)
public static void
writeAsPNG(String arg0, int arg1, int arg2, int arg3, int arg4)
writeAsPNG(String arg0, int arg1, int arg2, int arg3, int arg4)
writeAsPNG(String arg0, int arg1, int arg2, int arg3, int arg4)
writeAsPNG(String arg0, int arg1, int arg2, int arg3, int arg4)
public static void
initTexture(IntBuffer arg0, int arg1, int arg2)
initTexture(IntBuffer arg0, int arg1, int arg2)
initTexture(IntBuffer arg0, int arg1, int arg2)
initTexture(IntBuffer arg0, int arg1, int arg2)