net.minecraft.world.level.levelgen.feature

public class WoodlandMansionFeature$WoodlandMansionStart

extends StructureStart

cfj$a
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart
net.minecraft.class_3223$class_3224
net.minecraft.unmapped.C_zfzmombh$C_udunuhih
net.minecraft.world.gen.feature.WoodlandMansionFeature$Start
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion$a

Constructor summary

ModifierConstructor
public (StructureFeature<?> arg0, int chunkX, int chunkZ, Biome arg3, BoundingBox arg4, int arg5, long arg6)

Method summary

Modifier and TypeMethod
public void
a(bxi<?> arg0, cjp arg1, int arg2, int arg3, bio arg4)
generatePieces(ChunkGenerator<?> arg0, StructureManager arg1, int arg2, int arg3, Biome arg4)
method_16655(class_2794<?> arg0, class_3485 arg1, int arg2, int arg3, class_1959 arg4)
m_euotlstr(C_kgfalbim<?> arg0, C_rhdulivw arg1, int arg2, int arg3, C_orlkpefs arg4)
initialize(ChunkGenerator<?> arg0, StructureManager arg1, int arg2, int arg3, Biome arg4)
func_214625_a(ChunkGenerator<?> arg0, TemplateManager arg1, int arg2, int arg3, Biome arg4)
public void
a(bhs arg0, Random arg1, cic arg2, bhd arg3)
postProcess(LevelAccessor arg0, Random arg1, BoundingBox arg2, ChunkPos arg3)
method_14974(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3)
m_fqedymog(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2, C_ynrszrtu arg3)
generateStructure(IWorld arg0, Random arg1, BlockBox arg2, ChunkPos arg3)
func_75068_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)