net.minecraft.world.level.levelgen.structure

public class OceanRuinPieces

cin
net.minecraft.world.level.levelgen.structure.OceanRuinPieces
net.minecraft.class_3409
net.minecraft.unmapped.C_utvgenyc
net.minecraft.structure.OceanRuinGenerator
net.minecraft.world.gen.feature.structure.OceanRuinPieces
net.minecraft.server.v1_14_R1.WorldGenFeatureOceanRuinPieces

Field summary

Modifier and TypeField
private static final ResourceLocation[]
a
WARM_RUINS
field_14521
f_cvdrgdse
WARM_RUINS
field_204058_G
private static final ResourceLocation[]
b
RUINS_BRICK
field_14518
f_kumwfngr
BRICK_RUINS
field_204059_H
private static final ResourceLocation[]
c
RUINS_CRACKED
field_14519
f_dvipgswf
CRACKED_RUINS
field_204053_B
private static final ResourceLocation[]
d
RUINS_MOSSY
field_14522
f_dcdbifkk
MOSSY_RUINS
field_204061_J
private static final ResourceLocation[]
e
BIG_RUINS_BRICK
field_14516
f_gonkxznx
BIG_BRICK_RUINS
field_204062_K
private static final ResourceLocation[]
f
BIG_RUINS_MOSSY
field_14517
f_ebtykazf
BIG_MOSSY_RUINS
field_204066_O
private static final ResourceLocation[]
g
BIG_RUINS_CRACKED
field_14520
f_ejgfdekr
BIG_CRACKED_RUINS
field_204070_S
private static final ResourceLocation[]
h
BIG_WARM_RUINS
field_14515
f_gkludzxu
BIG_WARM_RUINS
field_204049_ab

Method summary

Modifier and TypeMethod
private static ResourceLocation
a(Random arg0)
getSmallWarmRuin(Random arg0)
method_14824(Random arg0)
m_rgqpetvm(Random arg0)
getRandomWarmRuin(Random random)
func_204042_a(Random arg0)
private static ResourceLocation
b(Random arg0)
getBigWarmRuin(Random arg0)
method_14826(Random arg0)
m_aqvktsqs(Random arg0)
getRandomBigWarmRuin(Random random)
func_204043_b(Random arg0)
public static void
a(cjp arg0, ew arg1, brg arg2, List<civ> arg3, Random arg4, cdf arg5)
addPieces(StructureManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4, OceanRuinConfiguration arg5)
method_14827(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, Random arg4, class_3114 arg5)
m_zvrdwpwd(C_rhdulivw arg0, C_hynzadkk arg1, C_mboglirk arg2, List<C_coopoqiy> arg3, Random arg4, C_gxyollfv arg5)
addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random, OceanRuinFeatureConfig config)
func_204041_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4, OceanRuinConfig arg5)
private static void
a(cjp arg0, Random arg1, brg arg2, ew arg3, cdf arg4, List<civ> arg5)
addClusterRuins(StructureManager arg0, Random arg1, Rotation arg2, BlockPos arg3, OceanRuinConfiguration arg4, List<StructurePiece> arg5)
method_14825(class_3485 arg0, Random arg1, class_2470 arg2, class_2338 arg3, class_3114 arg4, List<class_3443> arg5)
m_liqpmxvb(C_rhdulivw arg0, Random arg1, C_mboglirk arg2, C_hynzadkk arg3, C_gxyollfv arg4, List<C_coopoqiy> arg5)
method_14825(StructureManager manager, Random random, BlockRotation rotation, BlockPos pos, OceanRuinFeatureConfig config, List<StructurePiece> pieces)
func_204047_a(TemplateManager arg0, Random arg1, Rotation arg2, BlockPos arg3, OceanRuinConfig arg4, List<StructurePiece> arg5)
private static List<BlockPos>
a(Random arg0, int arg1, int arg2)
allPositions(Random arg0, int arg1, int arg2)
method_14821(Random arg0, int arg1, int arg2)
m_bylbmjoo(Random arg0, int arg1, int arg2)
getRoomPositions(Random random, int x, int z)
func_204044_a(Random arg0, int arg1, int arg2)
private static void
a(cjp arg0, ew arg1, brg arg2, List<civ> arg3, Random arg4, cdf arg5, boolean arg6, float arg7)
addPiece(StructureManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4, OceanRuinConfiguration arg5, boolean arg6, float arg7)
method_14822(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, Random arg4, class_3114 arg5, boolean arg6, float arg7)
m_jvzliblw(C_rhdulivw arg0, C_hynzadkk arg1, C_mboglirk arg2, List<C_coopoqiy> arg3, Random arg4, C_gxyollfv arg5, boolean arg6, float arg7)
method_14822(StructureManager manager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random, OceanRuinFeatureConfig config, boolean large, float integrity)
func_204045_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4, OceanRuinConfig arg5, boolean arg6, float arg7)