net.minecraft.world.level.material

public class WaterFluid$Flowing

extends WaterFluid

clr$a
net.minecraft.world.level.material.WaterFluid$Flowing
net.minecraft.class_3621$class_3622
net.minecraft.unmapped.C_qsanmmlj$C_slwdttho
net.minecraft.fluid.WaterFluid$Flowing
net.minecraft.fluid.WaterFluid$Flowing
net.minecraft.server.v1_14_R1.FluidTypeWater$a

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
protected void
a(bvu$a<clj, clk> arg0)
createFluidStateDefinition(StateDefinition$Builder<Fluid, FluidState> arg0)
method_15775(class_2689$class_2690<class_3611, class_3610> arg0)
m_nnamigjt(C_ezfeikaq$C_mfnsmxhw<C_rxhyurmy, C_xqketiuf> arg0)
appendProperties(StateManager$Builder<Fluid, FluidState> arg0)
func_207184_a(StateContainer$Builder<Fluid, IFluidState> arg0)
public int
d(clk arg0)
getAmount(FluidState arg0)
method_15779(class_3610 arg0)
m_thtsuwkd(C_xqketiuf arg0)
getLevel(FluidState arg0)
func_207192_d(IFluidState arg0)
public boolean
c(clk arg0)
isSource(FluidState arg0)
method_15793(class_3610 arg0)
m_zcckkdqh(C_xqketiuf arg0)
isStill(FluidState arg0)
func_207193_c(IFluidState arg0)