public ItemStack | |
protected void | |
protected abstract Projectile | | a(bjt arg0, fz arg1, bek arg2) | | getProjectile(Level arg0, Position arg1, ItemStack arg2) | | method_12844(class_1937 arg0, class_2374 arg1, class_1799 arg2) | | m_xekfklfg(C_cdctfzbn arg0, C_ogbhoqwb arg1, C_sddaxwyk arg2) | | createProjectile(World position, Position stack, ItemStack arg2) | | func_82499_a(World arg0, IPosition arg1, ItemStack arg2) |
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protected float | | a() | | getUncertainty() | | method_12845() | | m_wmvamjjp() | | getVariation() | | func_82498_a() |
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protected float | | b() | | getPower() | | method_12846() | | m_oyagblwz() | | getForce() | | func_82500_b() | | getPower() |
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