net.minecraft.world.level.levelgen.structure

public class WoodlandMansionPieces

clv
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces
net.minecraft.class_3471
net.minecraft.unmapped.C_dizzctht
net.minecraft.structure.WoodlandMansionGenerator
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces

Method summary

Modifier and TypeMethod
public static void
a(cml arg0, fk arg1, btr arg2, List<clv$i> arg3, Random arg4)
generateMansion(StructureManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$WoodlandMansionPiece> arg3, Random arg4)
method_15029(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3471$class_3480> arg3, Random arg4)
m_cesjrelu(C_rhdulivw arg0, C_hynzadkk arg1, C_mboglirk arg2, List<C_dizzctht$C_myfavlrn> arg3, Random arg4)
addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, Random random)
func_191152_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4)