net.minecraft.server.commands

public class PlaySoundCommand

uo
net.minecraft.server.commands.PlaySoundCommand
net.minecraft.class_3091
net.minecraft.unmapped.C_npecwqsc
net.minecraft.server.command.PlaySoundCommand
net.minecraft.command.impl.PlaySoundCommand
net.minecraft.server.v1_15_R1.CommandPlaySound

Field summary

Modifier and TypeField
private static final com.mojang.brigadier.exceptions.SimpleCommandExceptionType
a
ERROR_TOO_FAR
field_13678
f_lkvzqchg
FAILED_EXCEPTION
field_198579_a

Method summary

Modifier and TypeMethod
public static void
a(com.mojang.brigadier.CommandDispatcher<cq> arg0)
register(com.mojang.brigadier.CommandDispatcher<CommandSourceStack> arg0)
method_13500(com.mojang.brigadier.CommandDispatcher<class_2168> arg0)
m_xuzfxpke(com.mojang.brigadier.CommandDispatcher<C_pennblrk> arg0)
register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher)
func_198572_a(com.mojang.brigadier.CommandDispatcher<CommandSource> arg0)
private static com.mojang.brigadier.builder.LiteralArgumentBuilder<CommandSourceStack>
a(aaj arg0)
source(SoundSource arg0)
method_13497(class_3419 arg0)
m_apbmxylk(C_pqzizukq arg0)
makeArgumentsForCategory(SoundCategory category)
func_198577_a(SoundCategory arg0)
private static int
a(cq arg0, Collection<xe> arg1, sm arg2, aaj arg3, cvl arg4, float arg5, float arg6, float arg7)
playSound(CommandSourceStack arg0, Collection<ServerPlayer> arg1, ResourceLocation arg2, SoundSource arg3, Vec3 arg4, float arg5, float arg6, float arg7)
method_13504(class_2168 arg0, Collection<class_3222> arg1, class_2960 arg2, class_3419 arg3, class_243 arg4, float arg5, float arg6, float arg7)
m_pjsbucqx(C_pennblrk arg0, Collection<C_mxrobsgg> arg1, C_ncpywfca arg2, C_pqzizukq arg3, C_vgpupfxx arg4, float arg5, float arg6, float arg7)
execute(ServerCommandSource source, Collection<ServerPlayerEntity> targets, Identifier sound, SoundCategory category, Vec3d pos, float volume, float pitch, float minVolume)
func_198573_a(CommandSource arg0, Collection<ServerPlayerEntity> arg1, ResourceLocation arg2, SoundCategory arg3, Vec3d arg4, float arg5, float arg6, float arg7)