net.minecraft.world.level.block

public class DoorBlock

extends Block

All mapped superinterfaces:

ItemLike

bqs
net.minecraft.world.level.block.DoorBlock
net.minecraft.class_2323
net.minecraft.unmapped.C_dfkdtnby
net.minecraft.block.DoorBlock
net.minecraft.block.DoorBlock
net.minecraft.server.v1_15_R1.BlockDoor

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_10938
f_pgtypdwz
FACING
field_176520_a
FACING
public static final BooleanProperty
b
OPEN
field_10945
f_wlmdlqkf
OPEN
field_176519_b
OPEN
public static final EnumProperty<DoorHingeSide>
c
HINGE
field_10941
f_itolrcbh
HINGE
field_176521_M
HINGE
public static final BooleanProperty
d
POWERED
field_10940
f_xylcrlvu
POWERED
field_176522_N
POWERED
public static final EnumProperty<DoubleBlockHalf>
e
HALF
field_10946
f_rkamnhzi
HALF
field_176523_O
HALF
protected static final VoxelShape
f
SOUTH_AABB
field_10942
f_syxccsre
NORTH_SHAPE
field_185658_f
protected static final VoxelShape
g
NORTH_AABB
field_10939
f_itnjvbur
SOUTH_SHAPE
field_185659_g
protected static final VoxelShape
h
WEST_AABB
field_10944
f_djqdotwu
EAST_SHAPE
field_185656_B
protected static final VoxelShape
i
EAST_AABB
field_10943
f_rdavpilr
WEST_SHAPE
field_185657_C

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byj arg0, bjg arg1, fk arg2, cvq arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(bjw arg0, ayj arg1, fk arg2, byj arg3, bwl arg4, ben arg5)
playerDestroy(Level arg0, Player arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
m_mtdctgjh(C_cdctfzbn arg0, C_jzrpycqo arg1, C_hynzadkk arg2, C_txtbiemp arg3, C_kvegafmh arg4, C_sddaxwyk arg5)
afterBreak(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
func_180657_a(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(bjw arg0, fk arg1, byj arg2, ayj arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
m_tjijvtpb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_jzrpycqo arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public boolean
a(byj arg0, bjg arg1, fk arg2, cqr arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
m_jzazquea(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_kjwlgpfr arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
private int
c()
getCloseSound()
method_10034()
m_myxqybjc()
getOpenSoundEventId()
func_185654_e()
private int
d()
getOpenSound()
method_10032()
m_kurgspil()
getCloseSoundEventId()
func_185655_g()
public BlockState
a(bcq arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(bjw arg0, fk arg1, byj arg2, akz arg3, ben arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
m_fuvqealb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_usxaxydn arg3, C_sddaxwyk arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
private DoorHingeSide
b(bcq arg0)
getHinge(BlockPlaceContext arg0)
method_10035(class_1750 arg0)
m_lmxpsfip(C_aiootljq arg0)
getHinge(ItemPlacementContext ctx)
func_208073_b(BlockItemUseContext arg0)
public InteractionResult
a(byj arg0, bjw arg1, fk arg2, ayj arg3, ajk arg4, cvg arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
m_oynnfzzh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(bjw arg0, fk arg1, boolean arg2)
setOpen(Level arg0, BlockPos arg1, boolean arg2)
method_10033(class_1937 arg0, class_2338 arg1, boolean arg2)
m_gsypzlmo(C_cdctfzbn arg0, C_hynzadkk arg1, boolean arg2)
setOpen(World world, BlockPos pos, boolean open)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
setDoor(World arg0, BlockPosition arg1, boolean arg2)
public void
a(byj arg0, bjw arg1, fk arg2, bph arg3, fk arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
m_wqptvpbk(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_mmxmpdoq arg3, C_hynzadkk arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public boolean
a(byj arg0, bjz arg1, fk arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
m_avtiglti(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private void
b(bjw arg0, fk arg1, boolean arg2)
playSound(Level arg0, BlockPos arg1, boolean arg2)
method_10036(class_1937 arg0, class_2338 arg1, boolean arg2)
m_wqlvmwdp(C_cdctfzbn arg0, C_hynzadkk arg1, boolean arg2)
playOpenCloseSound(World world, BlockPos pos, boolean open)
func_196426_b(World arg0, BlockPos arg1, boolean arg2)
public PushReaction
g(byj arg0)
getPistonPushReaction(BlockState arg0)
method_9527(class_2680 arg0)
m_oveiufqg(C_txtbiemp arg0)
getPistonBehavior(BlockState arg0)
func_149656_h(BlockState arg0)
getPushReaction(IBlockData arg0)
public BlockState
a(byj arg0, btu arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
m_hiewxoya(C_txtbiemp arg0, C_mboglirk arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(byj arg0, bsu arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
m_yaqgytid(C_txtbiemp arg0, C_qomzaqud arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(byk$a<bph, byj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public long
a(byj arg0, fk arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
m_cepboent(C_txtbiemp arg0, C_hynzadkk arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
func_209900_a(BlockState arg0, BlockPos arg1)