public BlockState | |
public BlockState | | a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public final boolean | |
protected void | |
public boolean | | a(byj arg0, byj arg1, fp arg2) | | skipRendering(BlockState arg0, BlockState arg1, Direction arg2) | | method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2) | | m_dbasgusl(C_txtbiemp arg0, C_txtbiemp arg1, C_xpuuihxf arg2) | | isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2) | | func_200122_a(BlockState arg0, BlockState arg1, Direction arg2) |
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