public VoxelShape | | a(byj arg0, bjg arg1, fk arg2, cvq arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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private boolean | | a(bjg arg0, fk arg1, fp arg2) | | canAttachTo(BlockGetter arg0, BlockPos arg1, Direction arg2) | | method_10305(class_1922 arg0, class_2338 arg1, class_2350 arg2) | | m_tfjoinvo(C_peaveboq arg0, C_hynzadkk arg1, C_xpuuihxf arg2) | | canPlaceOn(BlockView world, BlockPos pos, Direction side) | | func_196471_a(IBlockReader arg0, BlockPos arg1, Direction arg2) |
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public boolean | | a(byj arg0, bjz arg1, fk arg2) | | canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2) | | method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2) | | m_avtiglti(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2) | | canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2) | | canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2) |
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public BlockState | | a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public BlockState | |
public BlockState | |
public BlockState | |
protected void | |
public FluidState | |