net.minecraft.world.level.block

public class LeverBlock

extends FaceAttachedHorizontalDirectionalBlock

All mapped superinterfaces:

ItemLike

bsk
net.minecraft.world.level.block.LeverBlock
net.minecraft.class_2401
net.minecraft.unmapped.C_hcykfprw
net.minecraft.block.LeverBlock
net.minecraft.block.LeverBlock
net.minecraft.server.v1_15_R1.BlockLever

Field summary

Modifier and TypeField
public static final BooleanProperty
a
POWERED
field_11265
f_tyacqxtk
POWERED
field_176359_b
POWERED
protected static final VoxelShape
b
NORTH_AABB
field_11267
f_zdqvqkwk
NORTH_WALL_SHAPE
field_185692_c
protected static final VoxelShape
c
SOUTH_AABB
field_11263
f_wzyaggpc
SOUTH_WALL_SHAPE
field_185693_d
protected static final VoxelShape
d
WEST_AABB
field_11260
f_baovugsn
WEST_WALL_SHAPE
field_185694_e
protected static final VoxelShape
e
EAST_AABB
field_11262
f_ooywwomu
EAST_WALL_SHAPE
field_185695_f
protected static final VoxelShape
f
UP_AABB_Z
field_11264
f_pbflnhxb
FLOOR_Z_AXIS_SHAPE
field_209348_r
protected static final VoxelShape
g
UP_AABB_X
field_11261
f_smmjyjuq
FLOOR_X_AXIS_SHAPE
field_209349_s
protected static final VoxelShape
h
DOWN_AABB_Z
field_11268
f_oiodeyly
CEILING_Z_AXIS_SHAPE
field_209350_t
protected static final VoxelShape
i
DOWN_AABB_X
field_11266
f_pvoiqrfo
CEILING_X_AXIS_SHAPE
field_209351_u

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byg arg0, bjd arg1, fk arg2, cvn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public InteractionResult
a(byg arg0, bjt arg1, fk arg2, ayg arg3, ajh arg4, cvd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
m_oynnfzzh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public BlockState
d(byg arg0, bjt arg1, fk arg2)
pull(BlockState arg0, Level arg1, BlockPos arg2)
method_21846(class_2680 arg0, class_1937 arg1, class_2338 arg2)
m_rryaawcw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_226939_d_(BlockState arg0, World arg1, BlockPos arg2)
private static void
a(byg arg0, bju arg1, fk arg2, float arg3)
makeParticle(BlockState arg0, LevelAccessor arg1, BlockPos arg2, float arg3)
method_10308(class_2680 arg0, class_1936 arg1, class_2338 arg2, float arg3)
m_qafqjimt(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, float arg3)
spawnParticles(BlockState state, IWorld world, BlockPos pos, float alpha)
func_196379_a(BlockState arg0, IWorld arg1, BlockPos arg2, float arg3)
public void
a(byg arg0, bjt arg1, fk arg2, byg arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
m_hzvqltib(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public int
a(byg arg0, bjd arg1, fk arg2, fp arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
m_coomxzmo(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
b(byg arg0, bjd arg1, fk arg2, fp arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
m_ryrvqnts(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
f(byg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
m_ltrwlrww(C_txtbiemp arg0)
emitsRedstonePower(BlockState arg0)
func_149744_f(BlockState arg0)
isPowerSource(IBlockData arg0)
private void
e(byg arg0, bjt arg1, fk arg2)
updateNeighbours(BlockState arg0, Level arg1, BlockPos arg2)
method_10309(class_2680 arg0, class_1937 arg1, class_2338 arg2)
m_frzaiydw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
updateNeighbors(BlockState state, World world, BlockPos pos)
func_196378_d(BlockState arg0, World arg1, BlockPos arg2)
protected void
a(byh$a<bpe, byg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public void
a(byg arg0, bjt arg1, fk arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)