net.minecraft.client.gui.screens.worldselection

class EditGameRulesScreen$RuleList$1

implements GameRules$GameRuleTypeVisitor

dtz$g$1
net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen$RuleList$1
net.minecraft.class_5235$class_5241$1
net.minecraft.unmapped.C_ajacvfls$C_ymfbyxcw$C_gcpwlttt
net.minecraft.client.gui.screen.world.EditGameRulesScreen$RuleListWidget$1
net.minecraft.client.gui.screen.EditGamerulesScreen$GamerulesList$1

Constructor summary

ModifierConstructor
(EditGameRulesScreen$RuleList arg0, EditGameRulesScreen arg1, GameRules arg2, Map arg3)

Method summary

Modifier and TypeMethod
public void
b(bpx$e<bpx$a> arg0, bpx$f<bpx$a> arg1)
visitBoolean(GameRules$Key<GameRules$BooleanValue> arg0, GameRules$Type<GameRules$BooleanValue> arg1)
method_27329(class_1928$class_4313<class_1928$class_4310> arg0, class_1928$class_4314<class_1928$class_4310> arg1)
m_hsodkmym(C_xmldumst$C_iuaedxxw<C_xmldumst$C_juzzykai> arg0, C_xmldumst$C_mymgluou<C_xmldumst$C_juzzykai> arg1)
acceptBoolean(GameRules$Key<GameRules$BooleanRule> arg0, GameRules$Type<GameRules$BooleanRule> arg1)
func_230482_b_(GameRules$RuleKey<GameRules$BooleanValue> arg0, GameRules$RuleType<GameRules$BooleanValue> arg1)
public void
c(bpx$e<bpx$d> arg0, bpx$f<bpx$d> arg1)
visitInteger(GameRules$Key<GameRules$IntegerValue> arg0, GameRules$Type<GameRules$IntegerValue> arg1)
method_27330(class_1928$class_4313<class_1928$class_4312> arg0, class_1928$class_4314<class_1928$class_4312> arg1)
m_vtezodau(C_xmldumst$C_iuaedxxw<C_xmldumst$C_tdajhqee> arg0, C_xmldumst$C_mymgluou<C_xmldumst$C_tdajhqee> arg1)
acceptInt(GameRules$Key<GameRules$IntRule> arg0, GameRules$Type<GameRules$IntRule> arg1)
func_230483_c_(GameRules$RuleKey<GameRules$IntegerValue> arg0, GameRules$RuleType<GameRules$IntegerValue> arg1)
private <T extends GameRules$Value<T>> void
a(bpx$e<T> arg0, dtz$c<T> arg1)
addEntry(GameRules$Key<T> arg0, EditGameRulesScreen$EntryFactory<T> arg1)
method_27640(class_1928$class_4313<T> arg0, class_5235$class_5238<T> arg1)
m_sdzliaky(C_xmldumst$C_iuaedxxw<T> arg0, C_ajacvfls$C_fntallks<T> arg1)
createRuleWidget(GameRules$Key<T> key, EditGameRulesScreen$RuleWidgetFactory<T> widgetFactory)
func_239011_a_(GameRules$RuleKey<T> arg0, EditGamerulesScreen$IRuleEntry<T> arg1)