public void | | a(dfj arg0, dzy arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | render(PoseStack arg0, MultiBufferSource arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | method_17157(class_4587 arg0, class_4597 arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | m_lxvwappc(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | func_225628_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) |
|
private void | | a(dfj arg0, dzy arg1, T arg2, aqc arg3, int arg4, A arg5) | | renderArmorPiece(PoseStack arg0, MultiBufferSource arg1, T arg2, EquipmentSlot arg3, int arg4, A arg5) | | method_4169(class_4587 arg0, class_4597 arg1, T arg2, class_1304 arg3, int arg4, A arg5) | | m_flcuqnsy(C_cnszsxvd arg0, C_igrgeffe arg1, T arg2, C_yuycoehb arg3, int arg4, A arg5) | | renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T arg2, EquipmentSlot arg3, int arg4, A arg5) | | func_241739_a_(MatrixStack arg0, IRenderTypeBuffer arg1, T arg2, EquipmentSlotType arg3, int arg4, A arg5) |
|
protected void | |
private void | | a(dfj arg0, dzy arg1, int arg2, bjv arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | renderModel(PoseStack arg0, MultiBufferSource arg1, int arg2, ArmorItem arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | method_23192(class_4587 arg0, class_4597 arg1, int arg2, class_1738 arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | m_rqbhzkki(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_fxxorins arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | renderArmorParts(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, ArmorItem arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | func_241738_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, ArmorItem arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) |
|
private A | |
private boolean | |
private ResourceLocation | | a(bjv arg0, boolean arg1, String arg2) | | getArmorLocation(ArmorItem arg0, boolean arg1, String arg2) | | method_4174(class_1738 arg0, boolean arg1, String arg2) | | m_jtbuuvxv(C_fxxorins arg0, boolean arg1, String arg2) | | getArmorTexture(ArmorItem arg0, boolean arg1, String arg2) | | func_241737_a_(ArmorItem arg0, boolean arg1, String arg2) |
|