com.mojang.blaze3d.systems

public class RenderSystem

com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
LOGGER
LOGGER
LOGGER
LOGGER
LOGGER
private static final ConcurrentLinkedQueue<RenderCall>
recordingQueue
recordingQueue
recordingQueue
recordingQueue
recordingQueue
private static final Tesselator
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
public static final float
DEFAULTALPHACUTOFF
DEFAULTALPHACUTOFF
DEFAULTALPHACUTOFF
DEFAULTALPHACUTOFF
DEFAULTALPHACUTOFF
private static final int
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
private static boolean
isReplayingQueue
isReplayingQueue
isReplayingQueue
isReplayingQueue
isReplayingQueue
private static Thread
gameThread
gameThread
gameThread
gameThread
gameThread
private static Thread
renderThread
renderThread
renderThread
renderThread
renderThread
private static int
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
private static boolean
isInInit
isInInit
isInInit
isInInit
isInInit
private static double
lastDrawTime
lastDrawTime
lastDrawTime
lastDrawTime
lastDrawTime

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
initRenderThread()
initRenderThread()
initRenderThread()
initRenderThread()
initRenderThread()
public static boolean
isOnRenderThread()
isOnRenderThread()
isOnRenderThread()
isOnRenderThread()
isOnRenderThread()
public static boolean
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
public static void
initGameThread(boolean arg0)
initGameThread(boolean arg0)
initGameThread(boolean arg0)
initGameThread(boolean assertNotRenderThread)
initGameThread(boolean arg0)
public static boolean
isOnGameThread()
isOnGameThread()
isOnGameThread()
isOnGameThread()
isOnGameThread()
public static boolean
isOnGameThreadOrInit()
isOnGameThreadOrInit()
isOnGameThreadOrInit()
isOnGameThreadOrInit()
isOnGameThreadOrInit()
public static void
assertThread(Supplier<Boolean> arg0)
assertThread(Supplier<Boolean> arg0)
assertThread(Supplier<Boolean> arg0)
assertThread(Supplier<Boolean> check)
assertThread(Supplier<Boolean> arg0)
public static boolean
isInInitPhase()
isInInitPhase()
isInInitPhase()
isInInitPhase()
isInInitPhase()
public static void
recordRenderCall(deb arg0)
recordRenderCall(RenderCall arg0)
recordRenderCall(class_4573 arg0)
recordRenderCall(RenderCall renderCall)
recordRenderCall(IRenderCall arg0)
public static void
flipFrame(long arg0)
flipFrame(long arg0)
flipFrame(long arg0)
flipFrame(long window)
flipFrame(long arg0)
public static void
replayQueue()
replayQueue()
replayQueue()
replayQueue()
replayQueue()
public static void
limitDisplayFPS(int arg0)
limitDisplayFPS(int arg0)
limitDisplayFPS(int arg0)
limitDisplayFPS(int fps)
limitDisplayFPS(int arg0)
public static void
pushLightingAttributes()
pushLightingAttributes()
pushLightingAttributes()
pushLightingAttributes()
pushLightingAttributes()
public static void
pushTextureAttributes()
pushTextureAttributes()
pushTextureAttributes()
pushTextureAttributes()
pushTextureAttributes()
public static void
popAttributes()
popAttributes()
popAttributes()
popAttributes()
popAttributes()
public static void
disableAlphaTest()
disableAlphaTest()
disableAlphaTest()
disableAlphaTest()
disableAlphaTest()
public static void
enableAlphaTest()
enableAlphaTest()
enableAlphaTest()
enableAlphaTest()
enableAlphaTest()
public static void
alphaFunc(int arg0, float arg1)
alphaFunc(int arg0, float arg1)
alphaFunc(int arg0, float arg1)
alphaFunc(int func, float ref)
alphaFunc(int arg0, float arg1)
public static void
enableLighting()
enableLighting()
enableLighting()
enableLighting()
enableLighting()
public static void
disableLighting()
disableLighting()
disableLighting()
disableLighting()
disableLighting()
public static void
enableColorMaterial()
enableColorMaterial()
enableColorMaterial()
enableColorMaterial()
enableColorMaterial()
public static void
disableColorMaterial()
disableColorMaterial()
disableColorMaterial()
disableColorMaterial()
disableColorMaterial()
public static void
colorMaterial(int arg0, int arg1)
colorMaterial(int arg0, int arg1)
colorMaterial(int arg0, int arg1)
colorMaterial(int face, int mode)
colorMaterial(int arg0, int arg1)
public static void
normal3f(float arg0, float arg1, float arg2)
normal3f(float arg0, float arg1, float arg2)
normal3f(float arg0, float arg1, float arg2)
normal3f(float nx, float ny, float nz)
normal3f(float arg0, float arg1, float arg2)
public static void
disableDepthTest()
disableDepthTest()
disableDepthTest()
disableDepthTest()
disableDepthTest()
public static void
enableDepthTest()
enableDepthTest()
enableDepthTest()
enableDepthTest()
enableDepthTest()
public static void
depthFunc(int arg0)
depthFunc(int arg0)
depthFunc(int arg0)
depthFunc(int func)
depthFunc(int arg0)
public static void
depthMask(boolean arg0)
depthMask(boolean arg0)
depthMask(boolean arg0)
depthMask(boolean mask)
depthMask(boolean arg0)
public static void
enableBlend()
enableBlend()
enableBlend()
enableBlend()
enableBlend()
public static void
disableBlend()
disableBlend()
disableBlend()
disableBlend()
disableBlend()
public static void
blendFunc(dej$q arg0, dej$j arg1)
blendFunc(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1)
blendFunc(class_4493$class_4535 arg0, class_4493$class_4534 arg1)
blendFunc(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor)
blendFunc(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1)
public static void
blendFunc(int arg0, int arg1)
blendFunc(int arg0, int arg1)
blendFunc(int arg0, int arg1)
blendFunc(int srcFactor, int dstFactor)
blendFunc(int arg0, int arg1)
public static void
blendFuncSeparate(dej$q arg0, dej$j arg1, dej$q arg2, dej$j arg3)
blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3)
blendFuncSeparate(class_4493$class_4535 arg0, class_4493$class_4534 arg1, class_4493$class_4535 arg2, class_4493$class_4534 arg3)
blendFuncSeparate(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor, GlStateManager$SrcFactor srcAlpha, GlStateManager$DstFactor dstAlpha)
blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3)
public static void
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
public static void
blendEquation(int arg0)
blendEquation(int arg0)
blendEquation(int arg0)
blendEquation(int mode)
blendEquation(int arg0)
public static void
blendColor(float arg0, float arg1, float arg2, float arg3)
blendColor(float arg0, float arg1, float arg2, float arg3)
blendColor(float arg0, float arg1, float arg2, float arg3)
blendColor(float red, float green, float blue, float alpha)
blendColor(float arg0, float arg1, float arg2, float arg3)
public static void
enableFog()
enableFog()
enableFog()
enableFog()
enableFog()
public static void
disableFog()
disableFog()
disableFog()
disableFog()
disableFog()
public static void
fogMode(dej$m arg0)
fogMode(GlStateManager$FogMode arg0)
fogMode(class_4493$class_1028 arg0)
fogMode(GlStateManager$FogMode mode)
fogMode(GlStateManager$FogMode arg0)
public static void
fogMode(int arg0)
fogMode(int arg0)
fogMode(int arg0)
fogMode(int arg0)
fogMode(int arg0)
public static void
fogDensity(float arg0)
fogDensity(float arg0)
fogDensity(float arg0)
fogDensity(float density)
fogDensity(float arg0)
public static void
fogStart(float arg0)
fogStart(float arg0)
fogStart(float arg0)
fogStart(float start)
fogStart(float arg0)
public static void
fogEnd(float arg0)
fogEnd(float arg0)
fogEnd(float arg0)
fogEnd(float end)
fogEnd(float arg0)
public static void
fog(int arg0, float arg1, float arg2, float arg3, float arg4)
fog(int arg0, float arg1, float arg2, float arg3, float arg4)
fog(int arg0, float arg1, float arg2, float arg3, float arg4)
fog(int pname, float red, float green, float blue, float alpha)
fog(int arg0, float arg1, float arg2, float arg3, float arg4)
public static void
fogi(int arg0, int arg1)
fogi(int arg0, int arg1)
fogi(int arg0, int arg1)
fogi(int arg0, int arg1)
fogi(int arg0, int arg1)
public static void
enableCull()
enableCull()
enableCull()
enableCull()
enableCull()
public static void
disableCull()
disableCull()
disableCull()
disableCull()
disableCull()
public static void
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
public static void
enablePolygonOffset()
enablePolygonOffset()
enablePolygonOffset()
enablePolygonOffset()
enablePolygonOffset()
public static void
disablePolygonOffset()
disablePolygonOffset()
disablePolygonOffset()
disablePolygonOffset()
disablePolygonOffset()
public static void
enableLineOffset()
enableLineOffset()
enableLineOffset()
enableLineOffset()
enableLineOffset()
public static void
disableLineOffset()
disableLineOffset()
disableLineOffset()
disableLineOffset()
disableLineOffset()
public static void
polygonOffset(float arg0, float arg1)
polygonOffset(float arg0, float arg1)
polygonOffset(float arg0, float arg1)
polygonOffset(float factor, float units)
polygonOffset(float arg0, float arg1)
public static void
enableColorLogicOp()
enableColorLogicOp()
enableColorLogicOp()
enableColorLogicOp()
enableColorLogicOp()
public static void
disableColorLogicOp()
disableColorLogicOp()
disableColorLogicOp()
disableColorLogicOp()
disableColorLogicOp()
public static void
logicOp(dej$o arg0)
logicOp(GlStateManager$LogicOp arg0)
logicOp(class_4493$class_1030 arg0)
logicOp(GlStateManager$LogicOp op)
logicOp(GlStateManager$LogicOp arg0)
public static void
activeTexture(int arg0)
activeTexture(int arg0)
activeTexture(int arg0)
activeTexture(int texture)
activeTexture(int arg0)
public static void
enableTexture()
enableTexture()
enableTexture()
enableTexture()
enableTexture()
public static void
disableTexture()
disableTexture()
disableTexture()
disableTexture()
disableTexture()
public static void
texParameter(int arg0, int arg1, int arg2)
texParameter(int arg0, int arg1, int arg2)
texParameter(int arg0, int arg1, int arg2)
texParameter(int target, int pname, int param)
texParameter(int arg0, int arg1, int arg2)
public static void
deleteTexture(int arg0)
deleteTexture(int arg0)
deleteTexture(int arg0)
deleteTexture(int texture)
deleteTexture(int arg0)
public static void
bindTexture(int arg0)
bindTexture(int arg0)
bindTexture(int arg0)
bindTexture(int texture)
bindTexture(int arg0)
public static void
shadeModel(int arg0)
shadeModel(int arg0)
shadeModel(int arg0)
shadeModel(int mode)
shadeModel(int arg0)
public static void
enableRescaleNormal()
enableRescaleNormal()
enableRescaleNormal()
enableRescaleNormal()
enableRescaleNormal()
public static void
disableRescaleNormal()
disableRescaleNormal()
disableRescaleNormal()
disableRescaleNormal()
disableRescaleNormal()
public static void
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int x, int y, int width, int height)
viewport(int arg0, int arg1, int arg2, int arg3)
public static void
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean red, boolean green, boolean blue, boolean alpha)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
public static void
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int func, int ref, int mask)
stencilFunc(int arg0, int arg1, int arg2)
public static void
stencilMask(int arg0)
stencilMask(int arg0)
stencilMask(int arg0)
stencilMask(int arg0)
stencilMask(int arg0)
public static void
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int sfail, int dpfail, int dppass)
stencilOp(int arg0, int arg1, int arg2)
public static void
clearDepth(double arg0)
clearDepth(double arg0)
clearDepth(double arg0)
clearDepth(double depth)
clearDepth(double arg0)
public static void
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float red, float green, float blue, float alpha)
clearColor(float arg0, float arg1, float arg2, float arg3)
public static void
clearStencil(int arg0)
clearStencil(int arg0)
clearStencil(int arg0)
clearStencil(int arg0)
clearStencil(int arg0)
public static void
clear(int arg0, boolean arg1)
clear(int arg0, boolean arg1)
clear(int arg0, boolean arg1)
clear(int mask, boolean getError)
clear(int arg0, boolean arg1)
public static void
matrixMode(int arg0)
matrixMode(int arg0)
matrixMode(int arg0)
matrixMode(int mode)
matrixMode(int arg0)
public static void
loadIdentity()
loadIdentity()
loadIdentity()
loadIdentity()
loadIdentity()
public static void
pushMatrix()
pushMatrix()
pushMatrix()
pushMatrix()
pushMatrix()
public static void
popMatrix()
popMatrix()
popMatrix()
popMatrix()
popMatrix()
public static void
ortho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
ortho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
ortho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
ortho(double l, double r, double b, double t, double n, double f)
ortho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public static void
rotatef(float arg0, float arg1, float arg2, float arg3)
rotatef(float arg0, float arg1, float arg2, float arg3)
rotatef(float arg0, float arg1, float arg2, float arg3)
rotatef(float angle, float x, float y, float z)
rotatef(float arg0, float arg1, float arg2, float arg3)
public static void
scalef(float arg0, float arg1, float arg2)
scalef(float arg0, float arg1, float arg2)
scalef(float arg0, float arg1, float arg2)
scalef(float x, float y, float z)
scalef(float arg0, float arg1, float arg2)
public static void
scaled(double arg0, double arg1, double arg2)
scaled(double arg0, double arg1, double arg2)
scaled(double arg0, double arg1, double arg2)
scaled(double x, double y, double z)
scaled(double arg0, double arg1, double arg2)
public static void
translatef(float arg0, float arg1, float arg2)
translatef(float arg0, float arg1, float arg2)
translatef(float arg0, float arg1, float arg2)
translatef(float x, float y, float z)
translatef(float arg0, float arg1, float arg2)
public static void
translated(double arg0, double arg1, double arg2)
translated(double arg0, double arg1, double arg2)
translated(double arg0, double arg1, double arg2)
translated(double x, double y, double z)
translated(double arg0, double arg1, double arg2)
public static void
multMatrix(b arg0)
multMatrix(Matrix4f arg0)
multMatrix(class_1159 arg0)
multMatrix(Matrix4f matrix)
multMatrix(Matrix4f arg0)
public static void
color4f(float arg0, float arg1, float arg2, float arg3)
color4f(float arg0, float arg1, float arg2, float arg3)
color4f(float arg0, float arg1, float arg2, float arg3)
color4f(float red, float green, float blue, float alpha)
color4f(float arg0, float arg1, float arg2, float arg3)
public static void
color3f(float arg0, float arg1, float arg2)
color3f(float arg0, float arg1, float arg2)
color3f(float arg0, float arg1, float arg2)
color3f(float red, float green, float blue)
color3f(float arg0, float arg1, float arg2)
public static void
clearCurrentColor()
clearCurrentColor()
clearCurrentColor()
clearCurrentColor()
clearCurrentColor()
public static void
drawArrays(int arg0, int arg1, int arg2)
drawArrays(int arg0, int arg1, int arg2)
drawArrays(int arg0, int arg1, int arg2)
drawArrays(int mode, int first, int count)
drawArrays(int arg0, int arg1, int arg2)
public static void
lineWidth(float arg0)
lineWidth(float arg0)
lineWidth(float arg0)
lineWidth(float width)
lineWidth(float arg0)
public static void
pixelStore(int arg0, int arg1)
pixelStore(int arg0, int arg1)
pixelStore(int arg0, int arg1)
pixelStore(int pname, int param)
pixelStore(int arg0, int arg1)
public static void
pixelTransfer(int arg0, float arg1)
pixelTransfer(int arg0, float arg1)
pixelTransfer(int arg0, float arg1)
pixelTransfer(int arg0, float arg1)
pixelTransfer(int arg0, float arg1)
public static void
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
public static void
getString(int arg0, Consumer<String> arg1)
getString(int arg0, Consumer<String> arg1)
getString(int arg0, Consumer<String> arg1)
getString(int name, Consumer<String> consumer)
getString(int arg0, Consumer<String> arg1)
public static String
getBackendDescription()
getBackendDescription()
getBackendDescription()
getBackendDescription()
getBackendDescription()
public static String
getApiDescription()
getApiDescription()
getApiDescription()
getApiDescription()
getApiDescription()
public static LongSupplier
initBackendSystem()
initBackendSystem()
initBackendSystem()
initBackendSystem()
initBackendSystem()
public static void
initRenderer(int arg0, boolean arg1)
initRenderer(int arg0, boolean arg1)
initRenderer(int arg0, boolean arg1)
initRenderer(int debugVerbosity, boolean debugSync)
initRenderer(int arg0, boolean arg1)
public static void
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI callback)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
public static void
renderCrosshair(int arg0)
renderCrosshair(int arg0)
renderCrosshair(int arg0)
renderCrosshair(int size)
renderCrosshair(int arg0)
public static void
setupNvFogDistance()
setupNvFogDistance()
setupNvFogDistance()
setupNvFogDistance()
setupNvFogDistance()
public static void
glMultiTexCoord2f(int arg0, float arg1, float arg2)
glMultiTexCoord2f(int arg0, float arg1, float arg2)
glMultiTexCoord2f(int arg0, float arg1, float arg2)
glMultiTexCoord2f(int texture, float s, float t)
glMultiTexCoord2f(int arg0, float arg1, float arg2)
public static String
getCapsString()
getCapsString()
getCapsString()
getCapsString()
getCapsString()
public static void
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int x, int y, int width, int height)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
public static int
maxSupportedTextureSize()
maxSupportedTextureSize()
maxSupportedTextureSize()
maxSupportedTextureSize()
maxSupportedTextureSize()
public static void
glBindBuffer(int arg0, Supplier<Integer> arg1)
glBindBuffer(int arg0, Supplier<Integer> arg1)
glBindBuffer(int arg0, Supplier<Integer> arg1)
glBindBuffer(int target, Supplier<Integer> buffer)
glBindBuffer(int arg0, Supplier<Integer> arg1)
public static void
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int target, ByteBuffer data, int usage)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
public static void
glDeleteBuffers(int arg0)
glDeleteBuffers(int arg0)
glDeleteBuffers(int arg0)
glDeleteBuffers(int buffer)
glDeleteBuffers(int arg0)
public static void
glUniform1i(int arg0, int arg1)
glUniform1i(int arg0, int arg1)
glUniform1i(int arg0, int arg1)
glUniform1i(int location, int value)
glUniform1i(int arg0, int arg1)
public static void
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int location, IntBuffer value)
glUniform1(int arg0, IntBuffer arg1)
public static void
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int location, IntBuffer value)
glUniform2(int arg0, IntBuffer arg1)
public static void
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int location, IntBuffer value)
glUniform3(int arg0, IntBuffer arg1)
public static void
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int location, IntBuffer value)
glUniform4(int arg0, IntBuffer arg1)
public static void
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int location, FloatBuffer value)
glUniform1(int arg0, FloatBuffer arg1)
public static void
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int location, FloatBuffer value)
glUniform2(int arg0, FloatBuffer arg1)
public static void
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int location, FloatBuffer value)
glUniform3(int arg0, FloatBuffer arg1)
public static void
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int location, FloatBuffer value)
glUniform4(int arg0, FloatBuffer arg1)
public static void
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
public static void
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
public static void
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
public static void
setupOutline()
setupOutline()
setupOutline()
setupOutline()
setupOutline()
public static void
teardownOutline()
teardownOutline()
teardownOutline()
teardownOutline()
teardownOutline()
public static void
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier texture, int size)
setupOverlayColor(IntSupplier arg0, int arg1)
public static void
teardownOverlayColor()
teardownOverlayColor()
teardownOverlayColor()
teardownOverlayColor()
teardownOverlayColor()
public static void
setupLevelDiffuseLighting(g arg0, g arg1, b arg2)
setupLevelDiffuseLighting(Vector3f arg0, Vector3f arg1, Matrix4f arg2)
setupLevelDiffuseLighting(class_1160 arg0, class_1160 arg1, class_1159 arg2)
setupLevelDiffuseLighting(Vector3f arg0, Vector3f arg1, Matrix4f arg2)
setupLevelDiffuseLighting(Vector3f arg0, Vector3f arg1, Matrix4f arg2)
public static void
setupGuiFlatDiffuseLighting(g arg0, g arg1)
setupGuiFlatDiffuseLighting(Vector3f arg0, Vector3f arg1)
setupGuiFlatDiffuseLighting(class_1160 arg0, class_1160 arg1)
setupGuiFlatDiffuseLighting(Vector3f arg0, Vector3f arg1)
setupGuiFlatDiffuseLighting(Vector3f arg0, Vector3f arg1)
public static void
setupGui3DDiffuseLighting(g arg0, g arg1)
setupGui3DDiffuseLighting(Vector3f arg0, Vector3f arg1)
setupGui3DDiffuseLighting(class_1160 arg0, class_1160 arg1)
setupGui3DDiffuseLighting(Vector3f arg0, Vector3f arg1)
setupGui3DDiffuseLighting(Vector3f arg0, Vector3f arg1)
public static void
mulTextureByProjModelView()
mulTextureByProjModelView()
mulTextureByProjModelView()
mulTextureByProjModelView()
mulTextureByProjModelView()
public static void
setupEndPortalTexGen()
setupEndPortalTexGen()
setupEndPortalTexGen()
setupEndPortalTexGen()
setupEndPortalTexGen()
public static void
clearTexGen()
clearTexGen()
clearTexGen()
clearTexGen()
clearTexGen()
public static void
beginInitialization()
beginInitialization()
beginInitialization()
beginInitialization()
beginInitialization()
public static void
finishInitialization()
finishInitialization()
finishInitialization()
finishInitialization()
finishInitialization()
public static void
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> consumer)
glGenBuffers(Consumer<Integer> arg0)
public static Tesselator
renderThreadTesselator()
renderThreadTesselator()
renderThreadTesselator()
renderThreadTesselator()
renderThreadTesselator()
public static void
defaultBlendFunc()
defaultBlendFunc()
defaultBlendFunc()
defaultBlendFunc()
defaultBlendFunc()
public static void
defaultAlphaFunc()
defaultAlphaFunc()
defaultAlphaFunc()
defaultAlphaFunc()
defaultAlphaFunc()
public static void
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)