public static float | | a(float arg0, float arg1, float arg2) | | getDamageAfterAbsorb(float arg0, float arg1, float arg2) | | method_5496(float arg0, float arg1, float arg2) | | m_penyqeye(float arg0, float arg1, float arg2) | | getDamageLeft(float damage, float armor, float armorToughness) | | func_189427_a(float arg0, float arg1, float arg2) |
|
public static float | | a(float arg0, float arg1) | | getDamageAfterMagicAbsorb(float arg0, float arg1) | | method_5497(float arg0, float arg1) | | m_ignqwgsw(float arg0, float arg1) | | getInflictedDamage(float damageDealt, float protection) | | func_188401_b(float arg0, float arg1) |
|