net.minecraft.world.level.block

public class LeavesBlock

extends Block

All mapped superinterfaces:

ItemLike

bxu
net.minecraft.world.level.block.LeavesBlock
net.minecraft.class_2397
net.minecraft.unmapped.C_vpbrfrld
net.minecraft.block.LeavesBlock
net.minecraft.block.LeavesBlock
net.minecraft.server.v1_16_R2.BlockLeaves

Field summary

Modifier and TypeField
public static final IntegerProperty
a
DISTANCE
field_11199
f_idpcqsbq
DISTANCE
field_208494_a
DISTANCE
public static final BooleanProperty
b
PERSISTENT
field_11200
f_kefxatay
PERSISTENT
field_208495_b
PERSISTENT

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
e(cee arg0, bqz arg1, fx arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
m_wnvttjnv(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_230335_e_(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a_(cee arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
m_lluiwoji(C_txtbiemp arg0)
hasRandomTicks(BlockState arg0)
func_149653_t(BlockState arg0)
isTicking(IBlockData arg0)
public void
b(cee arg0, aag arg1, fx arg2, Random arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
m_sdymngiw(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public void
a(cee arg0, aag arg1, fx arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public int
f(cee arg0, bqz arg1, fx arg2)
getLightBlock(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9505(class_2680 arg0, class_1922 arg1, class_2338 arg2)
m_kudnpwby(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
getOpacity(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200011_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockState
a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private static BlockState
a(cee arg0, brv arg1, fx arg2)
updateDistance(BlockState arg0, LevelAccessor arg1, BlockPos arg2)
method_10300(class_2680 arg0, class_1936 arg1, class_2338 arg2)
m_qbhqdinb(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2)
updateDistanceFromLogs(BlockState state, WorldAccess world, BlockPos pos)
func_208493_b(BlockState arg0, IWorld arg1, BlockPos arg2)
private static int
h(cee arg0)
getDistanceAt(BlockState arg0)
method_10302(class_2680 arg0)
m_gpxzhkzd(C_txtbiemp arg0)
getDistanceFromLog(BlockState state)
func_208492_w(BlockState arg0)
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(cee arg0, bru arg1, fx arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)