net.minecraft.client.model

public class PlayerModel<T extends LivingEntity>

extends HumanoidModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

dvd
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.unmapped.C_aacegqwq
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.client.renderer.entity.model.PlayerModel

Field summary

Modifier and TypeField
private List<ModelPart>
a
cubes
field_20787
f_oupjzxfq
parts
field_228286_w_
public final ModelPart
t
leftSleeve
field_3484
f_vfnsbjvp
leftSleeve
field_178734_a
public final ModelPart
u
rightSleeve
field_3486
f_kljsammi
rightSleeve
field_178732_b
public final ModelPart
v
leftPants
field_3482
f_xcwuptla
leftPantLeg
field_178733_c
public final ModelPart
w
rightPants
field_3479
f_dxtftjok
rightPantLeg
field_178731_d
public final ModelPart
x
jacket
field_3483
f_pqurtlnk
jacket
field_178730_v
private final ModelPart
b
cloak
field_3485
f_efubynnw
cape
field_178729_w
private final ModelPart
y
ear
field_3481
f_liawpdgd
ears
field_178736_x
private final boolean
z
slim
field_3480
f_vphnmqpc
thinArms
field_178735_y

Constructor summary

ModifierConstructor
public (float scale, boolean thinArms)

Method summary

Modifier and TypeMethod
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
m_gsjdrlut()
getBodyParts()
func_225600_b_()
public void
a(dfm arg0, dfq arg1, int arg2, int arg3)
renderEars(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3)
method_2824(class_4587 arg0, class_4588 arg1, int arg2, int arg3)
m_kyswxhvq(C_cnszsxvd arg0, C_igthdzux arg1, int arg2, int arg3)
renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)
func_228287_a_(MatrixStack arg0, IVertexBuilder arg1, int arg2, int arg3)
public void
b(dfm arg0, dfq arg1, int arg2, int arg3)
renderCloak(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3)
method_2823(class_4587 arg0, class_4588 arg1, int arg2, int arg3)
m_qdeambji(C_cnszsxvd arg0, C_igthdzux arg1, int arg2, int arg3)
renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)
func_228289_b_(MatrixStack arg0, IVertexBuilder arg1, int arg2, int arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17087(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_pboegvwg(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
public void
d_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
m_hjujknmv(boolean arg0)
setVisible(boolean arg0)
func_178719_a(boolean arg0)
public void
a(aqi arg0, dfm arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)
public ModelPart
a(Random arg0)
getRandomModelPart(Random arg0)
method_22697(Random arg0)
m_qrgzbjna(Random arg0)
getRandomPart(Random random)
func_228288_a_(Random arg0)
public void
b(dwn arg0)
accept(ModelPart arg0)
method_22696(class_630 arg0)
m_covmmqva(C_rglqxnbw arg0)
accept(ModelPart arg0)
accept(ModelRenderer arg0)