net.minecraft.world.entity.ai.behavior

Class
AcquirePoi
AcquirePoi$JitteredLinearRetry
AnimalMakeLove
AssignProfessionFromJobSite
BabyFollowAdult
BackUpIfTooClose
BecomePassiveIfMemoryPresent
Behavior
BehaviorUtils
BlockPosTracker
CelebrateVillagersSurvivedRaid
CopyMemoryWithExpiry
CrossbowAttack
DismountOrSkipMounting
DoNothing
EntityTracker
EraseMemoryIf
GateBehavior
GiveGiftToHero
GoOutsideToCelebrate
GoToCelebrateLocation
GoToClosestVillage
GoToPotentialJobSite
GoToWantedItem
HarvestFarmland
InsideBrownianWalk
InteractWith
InteractWithDoor
JumpOnBed
LocateHidingPlace
LocateHidingPlaceDuringRaid
LookAndFollowTradingPlayerSink
LookAtTargetSink
MeleeAttack
Mount
MoveToSkySeeingSpot
MoveToTargetSink
PlayTagWithOtherKids
PoiCompetitorScan
RandomStroll
ReactToBell
ResetProfession
ResetRaidStatus
RingBell
RunIf
RunOne
RunSometimes
SetClosestHomeAsWalkTarget
SetEntityLookTarget
SetHiddenState
SetLookAndInteract
SetRaidStatus
SetWalkTargetAwayFrom
SetWalkTargetFromAttackTargetIfTargetOutOfReach
SetWalkTargetFromBlockMemory
SetWalkTargetFromLookTarget
ShowTradesToPlayer
SleepInBed
SocializeAtBell
StartAttacking
StartCelebratingIfTargetDead
StopAttackingIfTargetInvalid
StopBeingAngryIfTargetDead
StrollAroundPoi
StrollToPoi
StrollToPoiList
Swim
TradeWithVillager
UpdateActivityFromSchedule
UseBonemeal
ValidateNearbyPoi
VictoryStroll
VillageBoundRandomStroll
VillagerCalmDown
VillagerGoalPackages
VillagerMakeLove
VillagerPanicTrigger
WakeUp
WeightedList
WeightedList$WeightedEntry
WeightedList$WeightedEntry$1
WorkAtComposter
WorkAtPoi
YieldJobSite

Interface
PositionTracker

Enum
Behavior$Status
CrossbowAttack$CrossbowState
GateBehavior$OrderPolicy
GateBehavior$RunningPolicy
GateBehavior$RunningPolicy$1
GateBehavior$RunningPolicy$2