void | | b(boolean arg0) | | setChargingCrossbow(boolean arg0) | | method_7110(boolean arg0) | | m_yindccvg(boolean arg0) | | setCharging(boolean charging) | | func_213671_a(boolean arg0) |
|
void | | a(aqm arg0, bmb arg1, bgm arg2, float arg3) | | shootCrossbowProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3) | | method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3) | | m_waihvmqx(C_usxaxydn arg0, C_sddaxwyk arg1, C_ltpsyvhj arg2, float arg3) | | shoot(LivingEntity target, ItemStack crossbow, ProjectileEntity projectile, float multiShotSpray) | | func_230284_a_(LivingEntity arg0, ItemStack arg1, ProjectileEntity arg2, float arg3) |
|
LivingEntity | | A() | | getTarget() | | method_5968() | | m_mqgluxpv() | | getTarget() | | func_70638_az() | | getGoalTarget() |
|
void | | U_() | | onCrossbowAttackPerformed() | | method_24651() | | m_kuohphtl() | | postShoot() | | func_230283_U__() |
|
default void | |
default void | | a(aqm arg0, aqm arg1, bgm arg2, float arg3, float arg4) | | shootCrossbowProjectile(LivingEntity arg0, LivingEntity arg1, Projectile arg2, float arg3, float arg4) | | method_24652(class_1309 arg0, class_1309 arg1, class_1676 arg2, float arg3, float arg4) | | m_igsgfddz(C_usxaxydn arg0, C_usxaxydn arg1, C_ltpsyvhj arg2, float arg3, float arg4) | | shoot(LivingEntity entity, LivingEntity target, ProjectileEntity projectile, float multishotSpray, float speed) | | func_234279_a_(LivingEntity arg0, LivingEntity arg1, ProjectileEntity arg2, float arg3, float arg4) |
|
default Vector3f | | a(aqm arg0, dcn arg1, float arg2) | | getProjectileShotVector(LivingEntity arg0, Vec3 arg1, float arg2) | | method_24653(class_1309 arg0, class_243 arg1, float arg2) | | m_xzhpuksg(C_usxaxydn arg0, C_vgpupfxx arg1, float arg2) | | getProjectileLaunchVelocity(LivingEntity entity, Vec3d positionDelta, float multishotSpray) | | func_234280_a_(LivingEntity arg0, Vector3d arg1, float arg2) |
|