public void | | a(fx arg0, bzm arg1, List<cry$i> arg2, cry$c arg3) | | createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$WoodlandMansionPiece> arg2, WoodlandMansionPieces$MansionGrid arg3) | | method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3) | | m_namazmnb(C_hynzadkk arg0, C_mboglirk arg1, List<C_dizzctht$C_myfavlrn> arg2, C_dizzctht$C_qibwxtzr arg3) | | generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters arg3) | | func_191125_a(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3) |
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private void | | a(List<cry$i> arg0, cry$e arg1, cry$g arg2, gc arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7) | | m_izprjyyf(List<C_dizzctht$C_myfavlrn> arg0, C_dizzctht$C_msvoqoxg arg1, C_dizzctht$C_umspqkwa arg2, C_xpuuihxf arg3, int arg4, int arg5, int arg6, int arg7) | | addRoof(List<WoodlandMansionGenerator$Piece> arg0, WoodlandMansionGenerator$GenerationPiece arg1, WoodlandMansionGenerator$FlagMatrix arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | func_191130_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) |
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private void | | a(List<cry$i> arg0, fx arg1, bzm arg2, cry$g arg3, cry$g arg4) | | createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) | | method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4) | | m_jtknlver(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_dizzctht$C_umspqkwa arg3, C_dizzctht$C_umspqkwa arg4) | | method_15055(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, WoodlandMansionGenerator$FlagMatrix arg3, WoodlandMansionGenerator$FlagMatrix arg4) | | func_191123_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) |
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private void | | a(List<cry$i> arg0, fx arg1, bzm arg2, gc arg3, cry$b arg4) | | addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$FloorRoomCollection arg4) | | method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4) | | m_cdnyfqnm(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_xpuuihxf arg3, C_dizzctht$C_merrrdld arg4) | | addSmallRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, Direction arg3, WoodlandMansionGenerator$RoomPool arg4) | | func_191129_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$RoomCollection arg4) |
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private void | | a(List<cry$i> arg0, fx arg1, bzm arg2, gc arg3, gc arg4, cry$b arg5, boolean arg6) | | addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5, boolean arg6) | | method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6) | | m_kiwhxiys(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_xpuuihxf arg3, C_xpuuihxf arg4, C_dizzctht$C_merrrdld arg5, boolean arg6) | | addMediumRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, Direction arg3, Direction arg4, WoodlandMansionGenerator$RoomPool arg5, boolean staircase) | | func_191132_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6) |
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private void | | a(List<cry$i> arg0, fx arg1, bzm arg2, gc arg3, gc arg4, cry$b arg5) | | addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5) | | method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5) | | m_skxlcuyx(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_xpuuihxf arg3, C_xpuuihxf arg4, C_dizzctht$C_merrrdld arg5) | | addBigRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, Direction arg3, Direction arg4, WoodlandMansionGenerator$RoomPool arg5) | | func_191127_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5) |
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private void | | a(List<cry$i> arg0, fx arg1, bzm arg2, cry$b arg3) | | addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$FloorRoomCollection arg3) | | method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3) | | m_cxkkkrmn(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_dizzctht$C_merrrdld arg3) | | addBigSecretRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, WoodlandMansionGenerator$RoomPool arg3) | | func_191128_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3) |
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