net.minecraft.client.model

public class ArmorStandModel

extends ArmorStandArmorModel

All mapped superinterfaces:

ArmedModel, HeadedModel

dtj
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.unmapped.C_xoloxthr
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.client.renderer.entity.model.ArmorStandModel

Field summary

Modifier and TypeField
private final ModelPart
a
bodyStick1
field_3314
f_jtamkzwk
rightTorso
field_178740_a
private final ModelPart
b
bodyStick2
field_3315
f_xdgtrqqj
leftTorso
field_178738_b
private final ModelPart
t
shoulderStick
field_3313
f_brplqtmh
shoulderStick
field_178739_c
private final ModelPart
u
basePlate
field_3312
f_ylbqkkkm
basePlate
field_178737_d

Constructor summary

ModifierConstructor
public ()
public (float arg0)

Method summary

Modifier and TypeMethod
public void
a(bcn arg0, float arg1, float arg2, float arg3)
prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3)
method_24223(class_1531 arg0, float arg1, float arg2, float arg3)
m_ypzhsewp(C_nknvrhfn arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
func_212843_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
public void
a(bcn arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_gckqoeqi(C_nknvrhfn arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
m_gsjdrlut()
getBodyParts()
func_225600_b_()
public void
a(aqi arg0, dfm arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)