protected void | | a(bcn arg0, dfm arg1, float arg2, float arg3, float arg4) | | setupRotations(ArmorStand arg0, PoseStack arg1, float arg2, float arg3, float arg4) | | method_3877(class_1531 arg0, class_4587 arg1, float arg2, float arg3, float arg4) | | m_gwzgukvk(C_nknvrhfn arg0, C_cnszsxvd arg1, float arg2, float arg3, float arg4) | | setupTransforms(ArmorStandEntity arg0, MatrixStack arg1, float arg2, float arg3, float arg4) | | func_225621_a_(ArmorStandEntity arg0, MatrixStack arg1, float arg2, float arg3, float arg4) |
|
protected RenderType | | a(bcn arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderType(ArmorStand arg0, boolean arg1, boolean arg2, boolean arg3) | | method_24301(class_1531 arg0, boolean arg1, boolean arg2, boolean arg3) | | m_asidguey(C_nknvrhfn arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderLayer(ArmorStandEntity arg0, boolean arg1, boolean arg2, boolean arg3) | | func_230496_a_(ArmorStandEntity arg0, boolean arg1, boolean arg2, boolean arg3) |
|