net.minecraft.world.level.block

public class CampfireBlock

extends BaseEntityBlock implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, EntityBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

buy
net.minecraft.world.level.block.CampfireBlock
net.minecraft.class_3922
net.minecraft.unmapped.C_gcjouocd
net.minecraft.block.CampfireBlock
net.minecraft.block.CampfireBlock
net.minecraft.server.v1_16_R3.BlockCampfire

Field summary

Modifier and TypeField
protected static final VoxelShape
a
SHAPE
field_17351
f_ofxalugw
SHAPE
field_220100_a
public static final BooleanProperty
b
LIT
field_17352
f_jmwlfywl
LIT
field_220101_b
LIT
public static final BooleanProperty
c
SIGNAL_FIRE
field_17353
f_ygukbhme
SIGNAL_FIRE
field_220102_c
public static final BooleanProperty
d
WATERLOGGED
field_17354
f_dpojoyfk
WATERLOGGED
field_220103_d
public static final DirectionProperty
e
FACING
field_17564
f_eskwedde
FACING
field_220104_e
private static final VoxelShape
f
VIRTUAL_FENCE_POST
field_21580
f_umwzklzl
SMOKEY_SHAPE
field_226912_f_
private final boolean
g
spawnParticles
field_23881
f_xiocftdj
emitsParticles
field_235472_g_
private final int
h
fireDamage
field_25182
f_mfjbfakw
fireDamage
field_235473_h_

Constructor summary

ModifierConstructor
public (boolean emitsParticles, int fireDamage, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public InteractionResult
a(ceh arg0, brx arg1, fx arg2, bfw arg3, aot arg4, dcj arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
m_rocdemyx(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(ceh arg0, brx arg1, fx arg2, aqa arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
m_lmjnycyw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
a(ceh arg0, brx arg1, fx arg2, ceh arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
m_rhbsxbgh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public BlockState
a(bny arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(ceh arg0, gc arg1, ceh arg2, bry arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private boolean
l(ceh arg0)
isSmokeSource(BlockState arg0)
method_17456(class_2680 arg0)
m_nefpojyl(C_txtbiemp arg0)
doesBlockCauseSignalFire(BlockState state)
func_220099_j(BlockState arg0)
public VoxelShape
b(ceh arg0, brc arg1, fx arg2, dcs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public RenderShape
b(ceh arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
m_mjglzdvu(C_txtbiemp arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
public static void
c(bry arg0, fx arg1, ceh arg2)
dowse(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_29288(class_1936 arg0, class_2338 arg1, class_2680 arg2)
m_adjfdgei(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2)
extinguish(WorldAccess world, BlockPos pos, BlockState state)
func_235475_c_(IWorld arg0, BlockPos arg1, BlockState arg2)
public boolean
a(bry arg0, fx arg1, ceh arg2, cux arg3)
placeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3)
m_ymsxgqxp(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_xqketiuf arg3)
tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
func_204509_a(IWorld arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
place(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2, Fluid arg3)
public void
a(brx arg0, ceh arg1, dcj arg2, bgm arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
m_wvibjcmf(C_cdctfzbn arg0, C_txtbiemp arg1, C_jdakttms arg2, C_ltpsyvhj arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3)
public static void
a(brx arg0, fx arg1, boolean arg2, boolean arg3)
makeParticles(Level arg0, BlockPos arg1, boolean arg2, boolean arg3)
method_17455(class_1937 arg0, class_2338 arg1, boolean arg2, boolean arg3)
m_llezjudc(C_cdctfzbn arg0, C_hynzadkk arg1, boolean arg2, boolean arg3)
spawnSmokeParticle(World world, BlockPos pos, boolean isSignal, boolean lotsOfSmoke)
func_220098_a(World arg0, BlockPos arg1, boolean arg2, boolean arg3)
public static boolean
a(brx arg0, fx arg1)
isSmokeyPos(Level arg0, BlockPos arg1)
method_23895(class_1937 arg0, class_2338 arg1)
m_vehfpozy(C_cdctfzbn arg0, C_hynzadkk arg1)
isLitCampfireInRange(World world, BlockPos pos)
func_235474_a_(World arg0, BlockPos arg1)
public static boolean
g(ceh arg0)
isLitCampfire(BlockState arg0)
method_23896(class_2680 arg0)
m_lhwkhjgy(C_txtbiemp arg0)
isLitCampfire(BlockState state)
func_226915_i_(BlockState arg0)
public FluidState
d(ceh arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public BlockState
a(ceh arg0, bzm arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
m_umbsjste(C_txtbiemp arg0, C_mboglirk arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(ceh arg0, byg arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
m_ssvaouey(C_txtbiemp arg0, C_qomzaqud arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(cei$a<buo, ceh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockEntity
a(brc arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
m_zupvpdxk(C_peaveboq arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createTile(IBlockAccess arg0)
public boolean
a(ceh arg0, brc arg1, fx arg2, cxe arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
m_rwctfady(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_kjwlgpfr arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public static boolean
h(ceh arg0)
canLight(BlockState arg0)
method_30035(class_2680 arg0)
m_gtkbhdox(C_txtbiemp arg0)
method_30035(BlockState arg0)
func_241470_h_(BlockState arg0)
public void
a(ceh arg0, brx arg1, fx arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)