public static void | | a(csw arg0, fx arg1, bzm arg2, List<cry$i> arg3, Random arg4) | | generateMansion(StructureManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$WoodlandMansionPiece> arg3, Random arg4) | | method_15029(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3471$class_3480> arg3, Random arg4) | | m_cesjrelu(C_rhdulivw arg0, C_hynzadkk arg1, C_mboglirk arg2, List<C_dizzctht$C_myfavlrn> arg3, Random arg4) | | addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, Random random) | | func_191152_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4) |
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