net.minecraft.world.entity.ai.behavior

Class
AcquirePoi
AcquirePoi$JitteredLinearRetry
AnimalMakeLove
AnimalPanic
AssignProfessionFromJobSite
BabyFollowAdult
BackUpIfTooClose
BecomePassiveIfMemoryPresent
Behavior
BehaviorUtils
BlockPosTracker
CelebrateVillagersSurvivedRaid
CopyMemoryWithExpiry
CountDownCooldownTicks
CrossbowAttack
DismountOrSkipMounting
DoNothing
EntityTracker
EraseMemoryIf
FollowTemptation
GateBehavior
GiveGiftToHero
GoOutsideToCelebrate
GoToCelebrateLocation
GoToClosestVillage
GoToPotentialJobSite
GoToWantedItem
HarvestFarmland
InsideBrownianWalk
InteractWith
InteractWithDoor
JumpOnBed
LocateHidingPlace
LocateHidingPlaceDuringRaid
LongJumpMidJump
LongJumpToRandomPos
LongJumpToRandomPos$PossibleJump
LookAndFollowTradingPlayerSink
LookAtTargetSink
MeleeAttack
Mount
MoveToSkySeeingSpot
MoveToTargetSink
PlayTagWithOtherKids
PoiCompetitorScan
PrepareRamNearestTarget
PrepareRamNearestTarget$RamCandidate
RamTarget
RandomStroll
RandomSwim
ReactToBell
ResetProfession
ResetRaidStatus
RingBell
RunIf
RunOne
RunSometimes
SetClosestHomeAsWalkTarget
SetEntityLookTarget
SetHiddenState
SetLookAndInteract
SetRaidStatus
SetWalkTargetAwayFrom
SetWalkTargetFromAttackTargetIfTargetOutOfReach
SetWalkTargetFromBlockMemory
SetWalkTargetFromLookTarget
ShowTradesToPlayer
ShufflingList
ShufflingList$WeightedEntry
ShufflingList$WeightedEntry$1
SleepInBed
SocializeAtBell
StartAttacking
StartCelebratingIfTargetDead
StopAttackingIfTargetInvalid
StopBeingAngryIfTargetDead
StrollAroundPoi
StrollToPoi
StrollToPoiList
Swim
TradeWithVillager
TryFindWater
UpdateActivityFromSchedule
UseBonemeal
ValidateNearbyPoi
VictoryStroll
VillageBoundRandomStroll
VillagerCalmDown
VillagerGoalPackages
VillagerMakeLove
VillagerPanicTrigger
WakeUp
WorkAtComposter
WorkAtPoi
YieldJobSite

Interface
PositionTracker

Enum
Behavior$Status
CrossbowAttack$CrossbowState
GateBehavior$OrderPolicy
GateBehavior$RunningPolicy
GateBehavior$RunningPolicy$1
GateBehavior$RunningPolicy$2