com.mojang.blaze3d.systems

public class RenderSystem

com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
net.minecraft.src.C_2412_

Field summary

Modifier and TypeField
static final org.apache.logging.log4j.Logger
LOGGER
LOGGER
f_69376_
private static final ConcurrentLinkedQueue<RenderCall>
recordingQueue
recordingQueue
f_69384_
private static final Tesselator
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
f_69379_
private static final int
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
f_69378_
private static boolean
isReplayingQueue
isReplayingQueue
f_69382_
private static Thread
gameThread
gameThread
f_69380_
private static Thread
renderThread
renderThread
f_69385_
private static int
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
f_69377_
private static boolean
isInInit
isInInit
f_69381_
private static double
lastDrawTime
lastDrawTime
f_69383_
private static final RenderSystem$AutoStorageIndexBuffer
sharedSequential
sharedSequential
f_157153_
private static final RenderSystem$AutoStorageIndexBuffer
sharedSequentialQuad
sharedSequentialQuad
f_157155_
private static final RenderSystem$AutoStorageIndexBuffer
sharedSequentialLines
sharedSequentialLines
f_157154_
private static Matrix4f
projectionMatrix
projectionMatrix
f_157142_
private static Matrix4f
savedProjectionMatrix
savedProjectionMatrix
f_157143_
private static PoseStack
modelViewStack
modelViewStack
f_157141_
private static Matrix4f
modelViewMatrix
modelViewMatrix
f_157140_
private static Matrix4f
textureMatrix
textureMatrix
f_157156_
private static final int[]
shaderTextures
shaderTextures
f_157152_
private static final float[]
shaderColor
shaderColor
f_157145_
private static float
shaderFogStart
shaderFogStart
f_157148_
private static float
shaderFogEnd
shaderFogEnd
f_157147_
private static final float[]
shaderFogColor
shaderFogColor
f_157146_
private static final Vector3f[]
shaderLightDirections
shaderLightDirections
f_157150_
private static float
shaderGameTime
shaderGameTime
f_157149_
private static float
shaderLineWidth
shaderLineWidth
f_157151_
private static ShaderInstance
shader
shader
f_157144_

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
initRenderThread()
initRenderThread()
m_69579_()
public static boolean
isOnRenderThread()
isOnRenderThread()
m_69586_()
public static boolean
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
m_69587_()
public static void
initGameThread(boolean arg0)
initGameThread(boolean arg0)
initGameThread(boolean arg0)
initGameThread(boolean assertNotRenderThread)
m_69577_(boolean p_69578_)
public static boolean
isOnGameThread()
isOnGameThread()
m_69584_()
public static boolean
isOnGameThreadOrInit()
isOnGameThreadOrInit()
m_69585_()
public static void
assertThread(Supplier<Boolean> arg0)
assertThread(Supplier<Boolean> arg0)
assertThread(Supplier<Boolean> arg0)
assertThread(Supplier<Boolean> check)
m_69393_(Supplier<Boolean> p_69394_)
public static boolean
isInInitPhase()
isInInitPhase()
m_69583_()
public static void
recordRenderCall(dow arg0)
recordRenderCall(RenderCall arg0)
recordRenderCall(class_4573 arg0)
recordRenderCall(RenderCall renderCall)
m_69879_(C_3104_ p_69880_)
public static void
flipFrame(long arg0)
flipFrame(long arg0)
flipFrame(long arg0)
flipFrame(long window)
m_69495_(long p_69496_)
public static void
replayQueue()
replayQueue()
m_69884_()
public static void
limitDisplayFPS(int arg0)
limitDisplayFPS(int arg0)
limitDisplayFPS(int arg0)
limitDisplayFPS(int fps)
m_69830_(int p_69831_)
public static void
disableDepthTest()
disableDepthTest()
m_69465_()
public static void
enableDepthTest()
enableDepthTest()
m_69482_()
public static void
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
m_69488_(int p_69489_, int p_69490_, int p_69491_, int p_69492_)
public static void
disableScissor()
disableScissor()
m_69471_()
public static void
depthFunc(int arg0)
depthFunc(int arg0)
depthFunc(int arg0)
depthFunc(int func)
m_69456_(int p_69457_)
public static void
depthMask(boolean arg0)
depthMask(boolean arg0)
depthMask(boolean arg0)
depthMask(boolean mask)
m_69458_(boolean p_69459_)
public static void
enableBlend()
enableBlend()
m_69478_()
public static void
disableBlend()
disableBlend()
m_69461_()
public static void
blendFunc(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1)
blendFunc(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1)
blendFunc(GlStateManager$class_4535 arg0, GlStateManager$class_4534 arg1)
blendFunc(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor)
m_69408_(C_3112_$C_3131_ p_69409_, C_3112_$C_3123_ p_69410_)
public static void
blendFunc(int arg0, int arg1)
blendFunc(int arg0, int arg1)
blendFunc(int arg0, int arg1)
blendFunc(int srcFactor, int dstFactor)
m_69405_(int p_69406_, int p_69407_)
public static void
blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3)
blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3)
blendFuncSeparate(GlStateManager$class_4535 arg0, GlStateManager$class_4534 arg1, GlStateManager$class_4535 arg2, GlStateManager$class_4534 arg3)
blendFuncSeparate(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor, GlStateManager$SrcFactor srcAlpha, GlStateManager$DstFactor dstAlpha)
m_69416_(C_3112_$C_3131_ p_69417_, C_3112_$C_3123_ p_69418_, C_3112_$C_3131_ p_69419_, C_3112_$C_3123_ p_69420_)
public static void
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
m_69411_(int p_69412_, int p_69413_, int p_69414_, int p_69415_)
public static void
blendEquation(int arg0)
blendEquation(int arg0)
blendEquation(int arg0)
blendEquation(int mode)
m_69403_(int p_69404_)
public static void
enableCull()
enableCull()
m_69481_()
public static void
disableCull()
disableCull()
m_69464_()
public static void
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
m_69860_(int p_69861_, int p_69862_)
public static void
enablePolygonOffset()
enablePolygonOffset()
m_69486_()
public static void
disablePolygonOffset()
disablePolygonOffset()
m_69469_()
public static void
polygonOffset(float arg0, float arg1)
polygonOffset(float arg0, float arg1)
polygonOffset(float arg0, float arg1)
polygonOffset(float factor, float units)
m_69863_(float p_69864_, float p_69865_)
public static void
enableColorLogicOp()
enableColorLogicOp()
m_69479_()
public static void
disableColorLogicOp()
disableColorLogicOp()
m_69462_()
public static void
logicOp(GlStateManager$g arg0)
logicOp(GlStateManager$LogicOp arg0)
logicOp(GlStateManager$class_1030 arg0)
logicOp(GlStateManager$LogicOp op)
m_69835_(C_3112_$C_3128_ p_69836_)
public static void
activeTexture(int arg0)
activeTexture(int arg0)
activeTexture(int arg0)
activeTexture(int texture)
m_69388_(int p_69389_)
public static void
enableTexture()
enableTexture()
m_69493_()
public static void
disableTexture()
disableTexture()
m_69472_()
public static void
texParameter(int arg0, int arg1, int arg2)
texParameter(int arg0, int arg1, int arg2)
texParameter(int arg0, int arg1, int arg2)
texParameter(int target, int pname, int param)
m_69937_(int p_69938_, int p_69939_, int p_69940_)
public static void
deleteTexture(int arg0)
deleteTexture(int arg0)
deleteTexture(int arg0)
deleteTexture(int texture)
m_69454_(int p_69455_)
public static void
bindTextureForSetup(int arg0)
bindTextureForSetup(int arg0)
m_157184_(int p_157185_)
public static void
bindTexture(int arg0)
bindTexture(int arg0)
bindTexture(int arg0)
bindTexture(int texture)
m_69396_(int p_69397_)
public static void
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int x, int y, int width, int height)
m_69949_(int p_69950_, int p_69951_, int p_69952_, int p_69953_)
public static void
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean red, boolean green, boolean blue, boolean alpha)
m_69444_(boolean p_69445_, boolean p_69446_, boolean p_69447_, boolean p_69448_)
public static void
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int func, int ref, int mask)
m_69925_(int p_69926_, int p_69927_, int p_69928_)
public static void
stencilMask(int arg0)
stencilMask(int arg0)
m_69929_(int p_69930_)
public static void
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int sfail, int dpfail, int dppass)
m_69931_(int p_69932_, int p_69933_, int p_69934_)
public static void
clearDepth(double arg0)
clearDepth(double arg0)
clearDepth(double arg0)
clearDepth(double depth)
m_69430_(double p_69431_)
public static void
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float red, float green, float blue, float alpha)
m_69424_(float p_69425_, float p_69426_, float p_69427_, float p_69428_)
public static void
clearStencil(int arg0)
clearStencil(int arg0)
m_69432_(int p_69433_)
public static void
clear(int arg0, boolean arg1)
clear(int arg0, boolean arg1)
clear(int arg0, boolean arg1)
clear(int mask, boolean getError)
m_69421_(int p_69422_, boolean p_69423_)
public static void
setShaderFogStart(float arg0)
setShaderFogStart(float arg0)
m_157445_(float p_157446_)
private static void
_setShaderFogStart(float arg0)
_setShaderFogStart(float arg0)
m_157171_(float p_157172_)
public static float
getShaderFogStart()
getShaderFogStart()
m_157200_()
public static void
setShaderFogEnd(float arg0)
setShaderFogEnd(float arg0)
m_157443_(float p_157444_)
private static void
_setShaderFogEnd(float arg0)
_setShaderFogEnd(float arg0)
m_157169_(float p_157170_)
public static float
getShaderFogEnd()
getShaderFogEnd()
m_157199_()
public static void
setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
m_157438_(float p_157439_, float p_157440_, float p_157441_, float p_157442_)
public static void
setShaderFogColor(float arg0, float arg1, float arg2)
setShaderFogColor(float arg0, float arg1, float arg2)
m_157434_(float p_157435_, float p_157436_, float p_157437_)
private static void
_setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
_setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
m_157164_(float p_157165_, float p_157166_, float p_157167_, float p_157168_)
public static float[]
getShaderFogColor()
getShaderFogColor()
m_157198_()
public static void
setShaderLights(k arg0, k arg1)
setShaderLights(Vector3f arg0, Vector3f arg1)
m_157450_(C_4684_ p_157451_, C_4684_ p_157452_)
public static void
_setShaderLights(k arg0, k arg1)
_setShaderLights(Vector3f arg0, Vector3f arg1)
m_157173_(C_4684_ p_157174_, C_4684_ p_157175_)
public static void
setupShaderLights(ens arg0)
setupShaderLights(ShaderInstance arg0)
m_157461_(C_141721_ p_157462_)
public static void
setShaderColor(float arg0, float arg1, float arg2, float arg3)
setShaderColor(float arg0, float arg1, float arg2, float arg3)
m_157429_(float p_157430_, float p_157431_, float p_157432_, float p_157433_)
private static void
_setShaderColor(float arg0, float arg1, float arg2, float arg3)
_setShaderColor(float arg0, float arg1, float arg2, float arg3)
m_157159_(float p_157160_, float p_157161_, float p_157162_, float p_157163_)
public static float[]
getShaderColor()
getShaderColor()
m_157197_()
public static void
drawElements(int arg0, int arg1, int arg2)
drawElements(int arg0, int arg1, int arg2)
drawElements(int arg0, int arg1, int arg2)
drawElements(int mode, int first, int count)
m_157186_(int p_157187_, int p_157188_, int p_157189_)
public static void
lineWidth(float arg0)
lineWidth(float arg0)
lineWidth(float arg0)
lineWidth(float width)
m_69832_(float p_69833_)
public static float
getShaderLineWidth()
getShaderLineWidth()
m_157202_()
public static void
pixelStore(int arg0, int arg1)
pixelStore(int arg0, int arg1)
pixelStore(int arg0, int arg1)
pixelStore(int pname, int param)
m_69854_(int p_69855_, int p_69856_)
public static void
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
m_69871_(int p_69872_, int p_69873_, int p_69874_, int p_69875_, int p_69876_, int p_69877_, ByteBuffer p_69878_)
public static void
getString(int arg0, Consumer<String> arg1)
getString(int arg0, Consumer<String> arg1)
getString(int arg0, Consumer<String> arg1)
getString(int name, Consumer<String> consumer)
m_69519_(int p_69520_, Consumer<String> p_69521_)
public static String
getBackendDescription()
getBackendDescription()
m_69517_()
public static String
getApiDescription()
getApiDescription()
m_69516_()
public static LongSupplier
initBackendSystem()
initBackendSystem()
m_69576_()
public static void
initRenderer(int arg0, boolean arg1)
initRenderer(int arg0, boolean arg1)
initRenderer(int arg0, boolean arg1)
initRenderer(int debugVerbosity, boolean debugSync)
m_69580_(int p_69581_, boolean p_69582_)
public static void
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI callback)
m_69900_(org.lwjgl.glfw.GLFWErrorCallbackI p_69901_)
public static void
renderCrosshair(int arg0)
renderCrosshair(int arg0)
renderCrosshair(int arg0)
renderCrosshair(int size)
m_69881_(int p_69882_)
public static String
getCapsString()
getCapsString()
m_69518_()
public static void
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int x, int y, int width, int height)
m_69902_(int p_69903_, int p_69904_, int p_69905_, int p_69906_)
public static int
maxSupportedTextureSize()
maxSupportedTextureSize()
m_69839_()
public static void
glBindBuffer(int arg0, IntSupplier arg1)
glBindBuffer(int arg0, IntSupplier arg1)
m_157208_(int p_157209_, IntSupplier p_157210_)
public static void
glBindVertexArray(Supplier<Integer> arg0)
glBindVertexArray(Supplier<Integer> arg0)
m_157211_(Supplier<Integer> p_157212_)
public static void
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int target, ByteBuffer data, int usage)
m_69525_(int p_69526_, ByteBuffer p_69527_, int p_69528_)
public static void
glDeleteBuffers(int arg0)
glDeleteBuffers(int arg0)
glDeleteBuffers(int arg0)
glDeleteBuffers(int buffer)
m_69529_(int p_69530_)
public static void
glDeleteVertexArrays(int arg0)
glDeleteVertexArrays(int arg0)
m_157213_(int p_157214_)
public static void
glUniform1i(int arg0, int arg1)
glUniform1i(int arg0, int arg1)
glUniform1i(int arg0, int arg1)
glUniform1i(int location, int value)
m_69543_(int p_69544_, int p_69545_)
public static void
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int location, IntBuffer value)
m_69540_(int p_69541_, IntBuffer p_69542_)
public static void
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int location, IntBuffer value)
m_69549_(int p_69550_, IntBuffer p_69551_)
public static void
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int location, IntBuffer value)
m_69555_(int p_69556_, IntBuffer p_69557_)
public static void
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int location, IntBuffer value)
m_69561_(int p_69562_, IntBuffer p_69563_)
public static void
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int location, FloatBuffer value)
m_69537_(int p_69538_, FloatBuffer p_69539_)
public static void
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int location, FloatBuffer value)
m_69546_(int p_69547_, FloatBuffer p_69548_)
public static void
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int location, FloatBuffer value)
m_69552_(int p_69553_, FloatBuffer p_69554_)
public static void
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int location, FloatBuffer value)
m_69558_(int p_69559_, FloatBuffer p_69560_)
public static void
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
m_69564_(int p_69565_, boolean p_69566_, FloatBuffer p_69567_)
public static void
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
m_69568_(int p_69569_, boolean p_69570_, FloatBuffer p_69571_)
public static void
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
m_69572_(int p_69573_, boolean p_69574_, FloatBuffer p_69575_)
public static void
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier texture, int size)
m_69920_(IntSupplier p_69921_, int p_69922_)
public static void
teardownOverlayColor()
teardownOverlayColor()
m_69936_()
public static void
setupLevelDiffuseLighting(k arg0, k arg1, d arg2)
setupLevelDiffuseLighting(Vector3f arg0, Vector3f arg1, Matrix4f arg2)
m_69914_(C_4684_ p_69915_, C_4684_ p_69916_, C_802_ p_69917_)
public static void
setupGuiFlatDiffuseLighting(k arg0, k arg1)
setupGuiFlatDiffuseLighting(Vector3f arg0, Vector3f arg1)
m_69911_(C_4684_ p_69912_, C_4684_ p_69913_)
public static void
setupGui3DDiffuseLighting(k arg0, k arg1)
setupGui3DDiffuseLighting(Vector3f arg0, Vector3f arg1)
m_69908_(C_4684_ p_69909_, C_4684_ p_69910_)
public static void
beginInitialization()
beginInitialization()
m_69395_()
public static void
finishInitialization()
finishInitialization()
m_69494_()
public static void
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> consumer)
m_69531_(Consumer<Integer> p_69532_)
public static void
glGenVertexArrays(Consumer<Integer> arg0)
glGenVertexArrays(Consumer<Integer> arg0)
m_157215_(Consumer<Integer> p_157216_)
public static Tesselator
renderThreadTesselator()
renderThreadTesselator()
m_69883_()
public static void
defaultBlendFunc()
defaultBlendFunc()
m_69453_()
public static void
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)
m_69890_(Runnable p_69891_)
public static void
setShader(Supplier<ens> arg0)
setShader(Supplier<ShaderInstance> arg0)
m_157427_(Supplier<C_141721_> p_157428_)
public static ShaderInstance
getShader()
getShader()
m_157196_()
public static int
getTextureId(int arg0)
getTextureId(int arg0)
m_157205_(int p_157206_)
public static void
setShaderTexture(int arg0, ww arg1)
setShaderTexture(int arg0, ResourceLocation arg1)
m_157456_(int p_157457_, C_5265_ p_157458_)
public static void
_setShaderTexture(int arg0, ww arg1)
_setShaderTexture(int arg0, ResourceLocation arg1)
m_157179_(int p_157180_, C_5265_ p_157181_)
public static void
setShaderTexture(int arg0, int arg1)
setShaderTexture(int arg0, int arg1)
m_157453_(int p_157454_, int p_157455_)
public static void
_setShaderTexture(int arg0, int arg1)
_setShaderTexture(int arg0, int arg1)
m_157176_(int p_157177_, int p_157178_)
public static int
getShaderTexture(int arg0)
getShaderTexture(int arg0)
m_157203_(int p_157204_)
public static void
setProjectionMatrix(d arg0)
setProjectionMatrix(Matrix4f arg0)
m_157425_(C_802_ p_157426_)
public static void
setTextureMatrix(d arg0)
setTextureMatrix(Matrix4f arg0)
m_157459_(C_802_ p_157460_)
public static void
resetTextureMatrix()
resetTextureMatrix()
m_157423_()
public static void
applyModelViewMatrix()
applyModelViewMatrix()
m_157182_()
public static void
backupProjectionMatrix()
backupProjectionMatrix()
m_157183_()
private static void
_backupProjectionMatrix()
_backupProjectionMatrix()
m_157157_()
public static void
restoreProjectionMatrix()
restoreProjectionMatrix()
m_157424_()
private static void
_restoreProjectionMatrix()
_restoreProjectionMatrix()
m_157158_()
public static Matrix4f
getProjectionMatrix()
getProjectionMatrix()
m_157192_()
public static Matrix4f
getModelViewMatrix()
getModelViewMatrix()
m_157190_()
public static PoseStack
getModelViewStack()
getModelViewStack()
m_157191_()
public static Matrix4f
getTextureMatrix()
getTextureMatrix()
m_157207_()
public static RenderSystem$AutoStorageIndexBuffer
getSequentialBuffer(dqp$b arg0, int arg1)
getSequentialBuffer(VertexFormat$Mode arg0, int arg1)
m_157193_(C_3188_$C_141549_ p_157194_, int p_157195_)
public static void
setShaderGameTime(long arg0, float arg1)
setShaderGameTime(long arg0, float arg1)
m_157447_(long p_157448_, float arg1)
public static float
getShaderGameTime()
getShaderGameTime()
m_157201_()