net.minecraft.client.model

public class ArmorStandModel

extends ArmorStandArmorModel

All mapped superinterfaces:

ArmedModel, HeadedModel

eff
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.unmapped.C_xoloxthr
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.src.C_3799_

Field summary

Modifier and TypeField
private static final String
a
RIGHT_BODY_STICK
field_32445
f_xzpehxxq
RIGHT_BODY_STICK
f_170349_
private static final String
b
LEFT_BODY_STICK
field_32446
f_ylvxhmuz
LEFT_BODY_STICK
f_170350_
private static final String
t
SHOULDER_STICK
field_32447
f_swtdhgqc
SHOULDER_STICK
f_170351_
private static final String
u
BASE_PLATE
field_32448
f_hdcathag
BASE_PLATE
f_170352_
private final ModelPart
v
rightBodyStick
field_27391
f_xtjaxivy
rightBodyStick
f_170353_
private final ModelPart
w
leftBodyStick
field_27392
f_uezraovk
leftBodyStick
f_170354_
private final ModelPart
x
shoulderStick
field_3313
f_brplqtmh
shoulderStick
f_102139_
private final ModelPart
y
basePlate
field_3312
f_ylbqkkkm
basePlate
f_102140_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
c()
createBodyLayer()
method_31979()
m_ixmqwpwi()
getTexturedModelData()
m_170357_()
public void
a(bgt arg0, float arg1, float arg2, float arg3)
prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3)
method_24223(class_1531 arg0, float arg1, float arg2, float arg3)
m_ypzhsewp(C_nknvrhfn arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
m_6839_(C_966_ p_102173_, float p_102174_, float p_102175_, float arg3)
public void
a(bgt arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_gckqoeqi(C_nknvrhfn arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(C_966_ p_102178_, float p_102179_, float p_102180_, float p_102181_, float p_102182_, float arg5)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
m_gsjdrlut()
getBodyParts()
m_5608_()
public void
a(ato arg0, dqk arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_102158_, C_3181_ arg1)