net.minecraft.client.renderer.blockentity

public class SkullBlockRenderer

implements BlockEntityRenderer<SkullBlockEntity>

epq
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.class_836
net.minecraft.unmapped.C_nhhfdztn
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
net.minecraft.src.C_4255_

Field summary

Modifier and TypeField
private final Map<SkullBlock$Type, SkullModelBase>
a
modelByType
field_4391
f_vqejjkwg
MODELS
f_173658_
private static final Map<SkullBlock$Type, ResourceLocation>
b
SKIN_BY_TYPE
field_4390
f_zjgpzids
TEXTURES
f_112519_

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context ctx)

Method summary

Modifier and TypeMethod
public static Map<SkullBlock$Type, SkullModelBase>
a(eim arg0)
createSkullRenderers(EntityModelSet arg0)
method_32160(class_5599 arg0)
m_awypligm(C_qncyfzro arg0)
getModels(EntityModelLoader modelLoader)
m_173661_(C_141653_ p_173662_)
public void
a(cjq arg0, float arg1, dqk arg2, enh arg3, int arg4, int arg5)
render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5)
method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5)
m_wxcgijyk(C_vrhaavsg arg0, float arg1, C_cnszsxvd arg2, C_igrgeffe arg3, int arg4, int arg5)
render(SkullBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5)
m_6922_(C_2025_ p_112535_, float p_112536_, C_3181_ p_112537_, C_4139_ p_112538_, int p_112539_, int arg5)
public static void
a(gl arg0, float arg1, float arg2, dqk arg3, enh arg4, int arg5, ehs arg6, enp arg7)
renderSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, MultiBufferSource arg4, int arg5, SkullModelBase arg6, RenderType arg7)
method_32161(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_4597 arg4, int arg5, class_5598 arg6, class_1921 arg7)
m_epolfgpw(C_xpuuihxf arg0, float arg1, float arg2, C_cnszsxvd arg3, C_igrgeffe arg4, int arg5, C_tuhbiezx arg6, C_tizlwnnv arg7)
renderSkull(Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer arg7)
m_173663_(C_4687_ p_173664_, float p_173665_, float p_173666_, C_3181_ p_173667_, C_4139_ p_173668_, int p_173669_, C_141651_ p_173670_, C_4168_ p_173671_)
public static RenderType
a(cfu$a arg0, com.mojang.authlib.GameProfile arg1)
getRenderType(SkullBlock$Type arg0, com.mojang.authlib.GameProfile arg1)
method_3578(class_2484$class_2485 arg0, com.mojang.authlib.GameProfile arg1)
m_xutpyjpm(C_hxsyxqpk$C_nyiksgwh arg0, com.mojang.authlib.GameProfile arg1)
getRenderLayer(SkullBlock$SkullType type, com.mojang.authlib.GameProfile profile)
m_112523_(C_1897_$C_1898_ p_112524_, com.mojang.authlib.GameProfile p_112525_)