net.minecraft.client.model

public class AnimationUtils

ehg
net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.unmapped.C_szcxkswz
net.minecraft.client.render.entity.model.CrossbowPosing
net.minecraft.src.C_3796_

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
a(eku arg0, eku arg1, eku arg2, boolean arg3)
animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
m_hqxtrodg(C_rglqxnbw arg0, C_rglqxnbw arg1, C_rglqxnbw arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
m_102097_(C_3889_ p_102098_, C_3889_ p_102099_, C_3889_ p_102100_, boolean p_102101_)
public static void
a(eku arg0, eku arg1, axh arg2, boolean arg3)
animateCrossbowCharge(ModelPart arg0, ModelPart arg1, LivingEntity arg2, boolean arg3)
method_25446(class_630 arg0, class_630 arg1, class_1309 arg2, boolean arg3)
m_uniwdnss(C_rglqxnbw arg0, C_rglqxnbw arg1, C_usxaxydn arg2, boolean arg3)
charge(ModelPart holdingArm, ModelPart pullingArm, LivingEntity actor, boolean rightArmed)
m_102086_(C_3889_ p_102087_, C_3889_ p_102088_, C_524_ p_102089_, boolean p_102090_)
public static <T extends Mob> void
a(eku arg0, eku arg1, T arg2, float arg3, float arg4)
swingWeaponDown(ModelPart arg0, ModelPart arg1, T arg2, float arg3, float arg4)
method_29351(class_630 arg0, class_630 arg1, T arg2, float arg3, float arg4)
m_oemnrzat(C_rglqxnbw arg0, C_rglqxnbw arg1, T arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, T actor, float swingProgress, float animationProgress)
m_102091_(C_3889_ p_102092_, C_3889_ p_102093_, T p_102094_, float p_102095_, float p_102096_)
public static void
a(eku arg0, float arg1, float arg2)
bobModelPart(ModelPart arg0, float arg1, float arg2)
method_29350(class_630 arg0, float arg1, float arg2)
m_udniqfcl(C_rglqxnbw arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
m_170341_(C_3889_ p_170342_, float p_170343_, float p_170344_)
public static void
a(eku arg0, eku arg1, float arg2)
bobArms(ModelPart arg0, ModelPart arg1, float arg2)
method_32789(class_630 arg0, class_630 arg1, float arg2)
m_najczwor(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2)
swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
m_102082_(C_3889_ p_102083_, C_3889_ p_102084_, float p_102085_)
public static void
a(eku arg0, eku arg1, boolean arg2, float arg3, float arg4)
animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4)
m_ypshwnsw(C_rglqxnbw arg0, C_rglqxnbw arg1, boolean arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)
m_102102_(C_3889_ p_102103_, C_3889_ p_102104_, boolean p_102105_, float p_102106_, float p_102107_)