void | | b(boolean arg0) | | setChargingCrossbow(boolean arg0) | | method_7110(boolean arg0) | | m_yindccvg(boolean arg0) | | setCharging(boolean charging) | | setCharging(boolean charging) | | m_6136_(boolean arg0) |
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void | | a(beg arg0, cdt arg1, bxh arg2, float arg3) | | shootCrossbowProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3) | | method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3) | | m_waihvmqx(C_usxaxydn arg0, C_sddaxwyk arg1, C_ltpsyvhj arg2, float arg3) | | shoot(LivingEntity target, ItemStack crossbow, ProjectileEntity projectile, float multiShotSpray) | | shoot(LivingEntity target, ItemStack crossbow, ProjectileEntity projectile, float multiShotSpray) | | m_5811_(C_524_ p_32329_, C_1391_ p_32330_, C_1167_ p_32331_, float arg3) |
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LivingEntity | | H() | | getTarget() | | method_5968() | | m_mqgluxpv() | | getTarget() | | getTarget() | | m_5448_() |
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void | | a() | | onCrossbowAttackPerformed() | | method_24651() | | m_kuohphtl() | | postShoot() | | postShoot() | | m_5847_() |
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default void | |
default void | | a(beg arg0, beg arg1, bxh arg2, float arg3, float arg4) | | shootCrossbowProjectile(LivingEntity arg0, LivingEntity arg1, Projectile arg2, float arg3, float arg4) | | method_24652(class_1309 arg0, class_1309 arg1, class_1676 arg2, float arg3, float arg4) | | m_igsgfddz(C_usxaxydn arg0, C_usxaxydn arg1, C_ltpsyvhj arg2, float arg3, float arg4) | | shoot(LivingEntity entity, LivingEntity target, ProjectileEntity projectile, float multishotSpray, float speed) | | shoot(LivingEntity entity, LivingEntity target, ProjectileEntity projectile, float multishotSpray, float speed) | | m_32322_(C_524_ p_32324_, C_524_ p_32325_, C_1167_ p_32326_, float p_32327_, float arg4) |
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default org.joml.Vector3f | | a(beg arg0, eae arg1, float arg2) | | getProjectileShotVector(LivingEntity arg0, Vec3 arg1, float arg2) | | method_24653(class_1309 arg0, class_243 arg1, float arg2) | | m_xzhpuksg(C_usxaxydn arg0, C_vgpupfxx arg1, float arg2) | | getProjectileLaunchVelocity(LivingEntity entity, Vec3d positionDelta, float multishotSpray) | | getProjectileLaunchVelocity(LivingEntity entity, Vec3d positionDelta, float multishotSpray) | | m_252851_(C_524_ p_254431_, C_3046_ p_253913_, float arg2) |
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