net.minecraft.client.model

public class VexModel

extends HierarchicalModel<Vex> implements ArmedModel

All mapped superinterfaces:

ArmedModel

fcb
net.minecraft.client.model.VexModel
net.minecraft.class_617
net.minecraft.unmapped.C_cfzbxjhf
net.minecraft.client.render.entity.model.VexEntityModel
net.minecraft.client.render.entity.model.VexEntityModel
net.minecraft.src.C_3880_

Field summary

Modifier and TypeField
private final ModelPart
a
root
field_41116
f_dskfxrnr
root
f_257017_
private final ModelPart
b
body
field_41117
f_dpgvulrt
body
f_256999_
private final ModelPart
f
rightArm
field_41118
f_vdbmkxdr
rightArm
f_257013_
private final ModelPart
g
leftArm
field_41119
f_foruefsx
leftArm
f_256879_
private final ModelPart
h
rightWing
field_3602
f_oxnmugmm
rightWing
rightWing
f_104011_
private final ModelPart
i
leftWing
field_3601
f_zdbamdjk
leftWing
leftWing
f_104010_
private final ModelPart
j
head
field_41711
f_mdcbxmvg
head
f_263122_

Constructor summary

ModifierConstructor
public (ModelPart root)

Method summary

Modifier and TypeMethod
public static LayerDefinition
b()
createBodyLayer()
method_32063()
m_trasljwt()
getTexturedModelData()
getTexturedModelData()
m_171046_()
public void
a(bwo arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(Vex arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17127(class_1634 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_baklktuz(C_tedhddth arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(VexEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(VexEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(C_1080_ p_104029_, float p_104030_, float p_104031_, float p_104032_, float p_104033_, float arg5)
private void
a(cfv arg0, cfv arg1, float arg2)
setArmsCharging(ItemStack arg0, ItemStack arg1, float arg2)
method_48293(class_1799 arg0, class_1799 arg1, float arg2)
m_kcoibevy(C_sddaxwyk arg0, C_sddaxwyk arg1, float arg2)
setChargingArmAngles(ItemStack mainHandStack, ItemStack offHandStack, float arg2)
m_264076_(C_1391_ p_265329_, C_1391_ p_265125_, float arg2)
public ModelPart
a()
root()
method_32008()
m_vcfjyysm()
getPart()
getPart()
m_142109_()
public void
a(bfr arg0, ehe arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_260351_, C_3181_ arg1)
private void
a(ehe arg0, boolean arg1)
offsetStackPosition(PoseStack arg0, boolean arg1)
method_47977(class_4587 arg0, boolean arg1)
m_zausqlvi(C_cnszsxvd arg0, boolean arg1)
translateForHand(MatrixStack matrices, boolean mainHand)
m_zausqlvi(MatrixStack matrices, boolean arg1)
m_263220_(C_3181_ p_263414_, boolean arg1)