BlockEntity | |
default <T extends BlockEntity> Optional<T> | |
BlockState | |
FluidState | |
default int | |
default int | | L() | | getMaxLightLevel() | | method_8315() | | m_aguquugj() | | getMaxLightLevel() | | getMaxLightLevel() | | m_7469_() |
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default Stream<BlockState> | |
default BlockHitResult | |
default BlockHitResult | |
default BlockHitResult | | a(ede arg0, ede arg1, gt arg2, edx arg3, dbq arg4) | | clipWithInteractionOverride(Vec3 arg0, Vec3 arg1, BlockPos arg2, VoxelShape arg3, BlockState arg4) | | method_17745(class_243 arg0, class_243 arg1, class_2338 arg2, class_265 arg3, class_2680 arg4) | | m_uqbtjvun(C_vgpupfxx arg0, C_vgpupfxx arg1, C_hynzadkk arg2, C_zscvhwbd arg3, C_txtbiemp arg4) | | raycastBlock(Vec3d start, Vec3d end, BlockPos pos, VoxelShape shape, BlockState state) | | raycastBlock(Vec3d start, Vec3d end, BlockPos pos, VoxelShape shape, BlockState state) | | m_45558_(C_3046_ p_45560_, C_3046_ p_45561_, C_4675_ p_45562_, C_3072_ p_45563_, C_2064_ arg4) |
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default double | |
default double | |
static <T, C> T | | a(ede arg0, ede arg1, C arg2, BiFunction<C, gt, T> arg3, Function<C, T> arg4) | | traverseBlocks(Vec3 arg0, Vec3 arg1, C arg2, BiFunction<C, BlockPos, T> arg3, Function<C, T> arg4) | | method_17744(class_243 arg0, class_243 arg1, C arg2, BiFunction<C, class_2338, T> arg3, Function<C, T> arg4) | | m_gpwzkbdj(C_vgpupfxx arg0, C_vgpupfxx arg1, C arg2, BiFunction<C, C_hynzadkk, T> arg3, Function<C, T> arg4) | | raycast(Vec3d start, Vec3d end, C context, BiFunction<C, BlockPos, T> blockHitFactory, Function<C, T> missFactory) | | raycast(Vec3d start, Vec3d end, C context, BiFunction<C, BlockPos, T> blockHitFactory, Function<C, T> missFactory) | | m_151361_(C_3046_ p_151362_, C_3046_ p_151363_, C p_151364_, BiFunction<C, C_4675_, T> p_151365_, Function<C, T> p_151366_) |
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