net.minecraft.client.model

public class PiglinModel<T extends Mob>

extends PlayerModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

erd
net.minecraft.client.model.PiglinModel
net.minecraft.class_4840
net.minecraft.unmapped.C_jzqgiyhb
net.minecraft.client.render.entity.model.PiglinEntityModel
net.minecraft.client.render.entity.model.PiglinEntityModel
net.minecraft.src.C_3852_

Field summary

Modifier and TypeField
public final ModelPart
a
rightEar
field_27464
f_pdutptzb
rightEar
rightEar
f_170807_
private final ModelPart
z
leftEar
field_27465
f_weejcgnm
leftEar
leftEar
f_170808_
private final PartPose
A
bodyDefault
field_25634
f_inonqsxe
bodyRotation
bodyRotation
f_103337_
private final PartPose
B
headDefault
field_25635
f_hiupvhvt
headRotation
headRotation
f_103338_
private final PartPose
C
leftArmDefault
field_25632
f_bxgurhxf
leftArmRotation
leftArmRotation
f_103333_
private final PartPose
D
rightArmDefault
field_25633
f_mvyvhxkd
rightArmRotation
rightArmRotation
f_103334_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(esz arg0)
createMesh(CubeDeformation arg0)
method_32026(class_5605 arg0)
m_hfjlvgqv(C_kzsbkpiu arg0)
getModelData(Dilation dilation)
getModelData(Dilation dilation)
m_170811_(C_141661_ p_170812_)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_24803(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_rgkbqmpn(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(T p_103367_, float p_103368_, float p_103369_, float p_103370_, float p_103371_, float arg5)
protected void
a(T arg0, float arg1)
setupAttackAnimation(T arg0, float arg1)
method_29355(T arg0, float arg1)
m_dwonuqkp(T arg0, float arg1)
animateArms(T arg0, float arg1)
animateArms(T arg0, float arg1)
m_7884_(T p_103364_, float arg1)
private void
a(T arg0)
holdWeaponHigh(T arg0)
method_29354(T arg0)
m_eksclujj(T arg0)
rotateMainArm(T entity)
rotateMainArm(T entity)
m_103360_(T arg0)