com.mojang.blaze3d.systems

public class RenderSystem

com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem

Field summary

Modifier and TypeField
static final org.slf4j.Logger
LOGGER
LOGGER
LOGGER
private static final ConcurrentLinkedQueue<RenderCall>
recordingQueue
recordingQueue
recordingQueue
private static final Tesselator
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
RENDER_THREAD_TESSELATOR
private static final int
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
MINIMUM_ATLAS_TEXTURE_SIZE
private static boolean
isReplayingQueue
isReplayingQueue
isReplayingQueue
private static Thread
gameThread
gameThread
gameThread
private static Thread
renderThread
renderThread
renderThread
private static int
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
MAX_SUPPORTED_TEXTURE_SIZE
private static boolean
isInInit
isInInit
isInInit
private static double
lastDrawTime
lastDrawTime
lastDrawTime
private static final RenderSystem$AutoStorageIndexBuffer
sharedSequential
sharedSequential
sharedSequential
private static final RenderSystem$AutoStorageIndexBuffer
sharedSequentialQuad
sharedSequentialQuad
sharedSequentialQuad
private static final RenderSystem$AutoStorageIndexBuffer
sharedSequentialLines
sharedSequentialLines
sharedSequentialLines
private static org.joml.Matrix3f
inverseViewRotationMatrix
inverseViewRotationMatrix
inverseViewRotationMatrix
private static org.joml.Matrix4f
projectionMatrix
projectionMatrix
projectionMatrix
private static org.joml.Matrix4f
savedProjectionMatrix
savedProjectionMatrix
savedProjectionMatrix
private static VertexSorting
vertexSorting
vertexSorting
vertexSorting
private static VertexSorting
savedVertexSorting
savedVertexSorting
savedVertexSorting
private static final PoseStack
modelViewStack
modelViewStack
modelViewStack
private static org.joml.Matrix4f
modelViewMatrix
modelViewMatrix
modelViewMatrix
private static org.joml.Matrix4f
textureMatrix
textureMatrix
textureMatrix
private static final int[]
shaderTextures
shaderTextures
shaderTextures
private static final float[]
shaderColor
shaderColor
shaderColor
private static float
shaderGlintAlpha
shaderGlintAlpha
shaderGlintAlpha
private static float
shaderFogStart
shaderFogStart
shaderFogStart
private static float
shaderFogEnd
shaderFogEnd
shaderFogEnd
private static final float[]
shaderFogColor
shaderFogColor
shaderFogColor
private static FogShape
shaderFogShape
shaderFogShape
shaderFogShape
private static final org.joml.Vector3f[]
shaderLightDirections
shaderLightDirections
shaderLightDirections
private static float
shaderGameTime
shaderGameTime
shaderGameTime
private static float
shaderLineWidth
shaderLineWidth
shaderLineWidth
private static String
apiDescription
apiDescription
apiDescription
private static ShaderInstance
shader
shader
shader
private static final AtomicLong
pollEventsWaitStart
pollEventsWaitStart
pollEventsWaitStart
private static final AtomicBoolean
pollingEvents
pollingEvents
pollingEvents

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
initRenderThread()
initRenderThread()
initRenderThread()
public static boolean
isOnRenderThread()
isOnRenderThread()
isOnRenderThread()
public static boolean
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
isOnRenderThreadOrInit()
public static void
initGameThread(boolean arg0)
initGameThread(boolean arg0)
initGameThread(boolean arg0)
initGameThread(boolean assertNotRenderThread)
initGameThread(boolean p_69578_)
public static boolean
isOnGameThread()
isOnGameThread()
isOnGameThread()
public static void
assertInInitPhase()
assertInInitPhase()
assertInInitPhase()
public static void
assertOnGameThreadOrInit()
assertOnGameThreadOrInit()
assertOnGameThreadOrInit()
public static void
assertOnRenderThreadOrInit()
assertOnRenderThreadOrInit()
assertOnRenderThreadOrInit()
public static void
assertOnRenderThread()
assertOnRenderThread()
assertOnRenderThread()
public static void
assertOnGameThread()
assertOnGameThread()
assertOnGameThread()
private static IllegalStateException
constructThreadException()
constructThreadException()
constructThreadException()
public static boolean
isInInitPhase()
isInInitPhase()
isInInitPhase()
public static void
recordRenderCall(ejz arg0)
recordRenderCall(RenderCall arg0)
recordRenderCall(class_4573 arg0)
recordRenderCall(RenderCall renderCall)
recordRenderCall(C_3104_ p_69880_)
private static void
pollEvents()
pollEvents()
pollEvents()
public static boolean
isFrozenAtPollEvents()
isFrozenAtPollEvents()
isFrozenAtPollEvents()
public static void
flipFrame(long arg0)
flipFrame(long arg0)
flipFrame(long arg0)
flipFrame(long window)
flipFrame(long p_69496_)
public static void
replayQueue()
replayQueue()
replayQueue()
public static void
limitDisplayFPS(int arg0)
limitDisplayFPS(int arg0)
limitDisplayFPS(int arg0)
limitDisplayFPS(int fps)
limitDisplayFPS(int p_69831_)
public static void
disableDepthTest()
disableDepthTest()
disableDepthTest()
public static void
enableDepthTest()
enableDepthTest()
enableDepthTest()
public static void
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int x, int y, int width, int height)
enableScissor(int p_69489_, int p_69490_, int p_69491_, int p_69492_)
public static void
disableScissor()
disableScissor()
disableScissor()
public static void
depthFunc(int arg0)
depthFunc(int arg0)
depthFunc(int arg0)
depthFunc(int func)
depthFunc(int p_69457_)
public static void
depthMask(boolean arg0)
depthMask(boolean arg0)
depthMask(boolean arg0)
depthMask(boolean mask)
depthMask(boolean p_69459_)
public static void
enableBlend()
enableBlend()
enableBlend()
public static void
disableBlend()
disableBlend()
disableBlend()
public static void
blendFunc(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1)
blendFunc(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1)
blendFunc(GlStateManager$class_4535 arg0, GlStateManager$class_4534 arg1)
blendFunc(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor)
blendFunc(GlStateManager$SourceFactor p_69409_, GlStateManager$DestFactor p_69410_)
public static void
blendFunc(int arg0, int arg1)
blendFunc(int arg0, int arg1)
blendFunc(int arg0, int arg1)
blendFunc(int srcFactor, int dstFactor)
blendFunc(int p_69406_, int p_69407_)
public static void
blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3)
blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3)
blendFuncSeparate(GlStateManager$class_4535 arg0, GlStateManager$class_4534 arg1, GlStateManager$class_4535 arg2, GlStateManager$class_4534 arg3)
blendFuncSeparate(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor, GlStateManager$SrcFactor srcAlpha, GlStateManager$DstFactor dstAlpha)
blendFuncSeparate(GlStateManager$SourceFactor p_69417_, GlStateManager$DestFactor p_69418_, GlStateManager$SourceFactor p_69419_, GlStateManager$DestFactor p_69420_)
public static void
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
blendFuncSeparate(int p_69412_, int p_69413_, int p_69414_, int p_69415_)
public static void
blendEquation(int arg0)
blendEquation(int arg0)
blendEquation(int arg0)
blendEquation(int mode)
blendEquation(int p_69404_)
public static void
enableCull()
enableCull()
enableCull()
public static void
disableCull()
disableCull()
disableCull()
public static void
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
polygonMode(int arg0, int arg1)
polygonMode(int face, int mode)
polygonMode(int p_69861_, int p_69862_)
public static void
enablePolygonOffset()
enablePolygonOffset()
enablePolygonOffset()
public static void
disablePolygonOffset()
disablePolygonOffset()
disablePolygonOffset()
public static void
polygonOffset(float arg0, float arg1)
polygonOffset(float arg0, float arg1)
polygonOffset(float arg0, float arg1)
polygonOffset(float factor, float units)
polygonOffset(float p_69864_, float p_69865_)
public static void
enableColorLogicOp()
enableColorLogicOp()
enableColorLogicOp()
public static void
disableColorLogicOp()
disableColorLogicOp()
disableColorLogicOp()
public static void
logicOp(GlStateManager$g arg0)
logicOp(GlStateManager$LogicOp arg0)
logicOp(GlStateManager$class_1030 arg0)
logicOp(GlStateManager$LogicOp op)
logicOp(GlStateManager$C_3128_ p_69836_)
public static void
activeTexture(int arg0)
activeTexture(int arg0)
activeTexture(int arg0)
activeTexture(int texture)
activeTexture(int p_69389_)
public static void
texParameter(int arg0, int arg1, int arg2)
texParameter(int arg0, int arg1, int arg2)
texParameter(int arg0, int arg1, int arg2)
texParameter(int target, int pname, int param)
texParameter(int p_69938_, int p_69939_, int p_69940_)
public static void
deleteTexture(int arg0)
deleteTexture(int arg0)
deleteTexture(int arg0)
deleteTexture(int texture)
deleteTexture(int p_69455_)
public static void
bindTextureForSetup(int arg0)
bindTextureForSetup(int arg0)
bindTextureForSetup(int arg0)
bindTextureForSetup(int id)
bindTextureForSetup(int p_157185_)
public static void
bindTexture(int arg0)
bindTexture(int arg0)
bindTexture(int arg0)
bindTexture(int texture)
bindTexture(int p_69397_)
public static void
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int arg0, int arg1, int arg2, int arg3)
viewport(int x, int y, int width, int height)
viewport(int p_69950_, int p_69951_, int p_69952_, int p_69953_)
public static void
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean red, boolean green, boolean blue, boolean alpha)
colorMask(boolean p_69445_, boolean p_69446_, boolean p_69447_, boolean p_69448_)
public static void
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int arg0, int arg1, int arg2)
stencilFunc(int func, int ref, int mask)
stencilFunc(int p_69926_, int p_69927_, int p_69928_)
public static void
stencilMask(int arg0)
stencilMask(int arg0)
stencilMask(int arg0)
stencilMask(int mask)
stencilMask(int p_69930_)
public static void
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int arg0, int arg1, int arg2)
stencilOp(int sfail, int dpfail, int dppass)
stencilOp(int p_69932_, int p_69933_, int p_69934_)
public static void
clearDepth(double arg0)
clearDepth(double arg0)
clearDepth(double arg0)
clearDepth(double depth)
clearDepth(double p_69431_)
public static void
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float arg0, float arg1, float arg2, float arg3)
clearColor(float red, float green, float blue, float alpha)
clearColor(float p_69425_, float p_69426_, float p_69427_, float p_69428_)
public static void
clearStencil(int arg0)
clearStencil(int arg0)
clearStencil(int arg0)
clearStencil(int stencil)
clearStencil(int p_69433_)
public static void
clear(int arg0, boolean arg1)
clear(int arg0, boolean arg1)
clear(int arg0, boolean arg1)
clear(int mask, boolean getError)
clear(int p_69422_, boolean p_69423_)
public static void
setShaderFogStart(float arg0)
setShaderFogStart(float arg0)
setShaderFogStart(float arg0)
setShaderFogStart(float shaderFogStart)
setShaderFogStart(float p_157446_)
private static void
_setShaderFogStart(float arg0)
_setShaderFogStart(float arg0)
_setShaderFogStart(float arg0)
_setShaderFogStart(float shaderFogStart)
_setShaderFogStart(float p_157172_)
public static float
getShaderFogStart()
getShaderFogStart()
getShaderFogStart()
public static void
setShaderGlintAlpha(double arg0)
setShaderGlintAlpha(double arg0)
setShaderGlintAlpha(double p_268332_)
public static void
setShaderGlintAlpha(float arg0)
setShaderGlintAlpha(float arg0)
setShaderGlintAlpha(float p_268329_)
private static void
_setShaderGlintAlpha(float arg0)
_setShaderGlintAlpha(float arg0)
_setShaderGlintAlpha(float p_268319_)
public static float
getShaderGlintAlpha()
getShaderGlintAlpha()
getShaderGlintAlpha()
public static void
setShaderFogEnd(float arg0)
setShaderFogEnd(float arg0)
setShaderFogEnd(float arg0)
setShaderFogEnd(float shaderFogEnd)
setShaderFogEnd(float p_157444_)
private static void
_setShaderFogEnd(float arg0)
_setShaderFogEnd(float arg0)
_setShaderFogEnd(float arg0)
_setShaderFogEnd(float shaderFogEnd)
_setShaderFogEnd(float p_157170_)
public static float
getShaderFogEnd()
getShaderFogEnd()
getShaderFogEnd()
public static void
setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
setShaderFogColor(float red, float green, float blue, float alpha)
setShaderFogColor(float p_157439_, float p_157440_, float p_157441_, float p_157442_)
public static void
setShaderFogColor(float arg0, float arg1, float arg2)
setShaderFogColor(float arg0, float arg1, float arg2)
setShaderFogColor(float arg0, float arg1, float arg2)
setShaderFogColor(float red, float green, float blue)
setShaderFogColor(float p_157435_, float p_157436_, float p_157437_)
private static void
_setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
_setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
_setShaderFogColor(float arg0, float arg1, float arg2, float arg3)
_setShaderFogColor(float red, float green, float blue, float alpha)
_setShaderFogColor(float p_157165_, float p_157166_, float p_157167_, float p_157168_)
public static float[]
getShaderFogColor()
getShaderFogColor()
getShaderFogColor()
public static void
setShaderFogShape(elc arg0)
setShaderFogShape(FogShape arg0)
setShaderFogShape(class_6854 arg0)
setShaderFogShape(FogShape shaderFogShape)
setShaderFogShape(C_201410_ p_202161_)
private static void
_setShaderFogShape(elc arg0)
_setShaderFogShape(FogShape arg0)
_setShaderFogShape(class_6854 arg0)
_setShaderFogShape(FogShape shaderFogShape)
_setShaderFogShape(C_201410_ p_202040_)
public static FogShape
getShaderFogShape()
getShaderFogShape()
getShaderFogShape()
public static void
setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setShaderLights(org.joml.Vector3f p_254155_, org.joml.Vector3f p_254006_)
public static void
_setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
_setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
_setShaderLights(org.joml.Vector3f p_253618_, org.joml.Vector3f p_253929_)
public static void
setupShaderLights(fos arg0)
setupShaderLights(ShaderInstance arg0)
setupShaderLights(class_5944 arg0)
setupShaderLights(ShaderProgram shader)
setupShaderLights(C_141721_ p_157462_)
public static void
setShaderColor(float arg0, float arg1, float arg2, float arg3)
setShaderColor(float arg0, float arg1, float arg2, float arg3)
setShaderColor(float arg0, float arg1, float arg2, float arg3)
setShaderColor(float red, float green, float blue, float alpha)
setShaderColor(float p_157430_, float p_157431_, float p_157432_, float p_157433_)
private static void
_setShaderColor(float arg0, float arg1, float arg2, float arg3)
_setShaderColor(float arg0, float arg1, float arg2, float arg3)
_setShaderColor(float arg0, float arg1, float arg2, float arg3)
_setShaderColor(float red, float green, float blue, float alpha)
_setShaderColor(float p_157160_, float p_157161_, float p_157162_, float p_157163_)
public static float[]
getShaderColor()
getShaderColor()
getShaderColor()
public static void
drawElements(int arg0, int arg1, int arg2)
drawElements(int arg0, int arg1, int arg2)
drawElements(int arg0, int arg1, int arg2)
drawElements(int mode, int count, int type)
drawElements(int p_157187_, int p_157188_, int p_157189_)
public static void
lineWidth(float arg0)
lineWidth(float arg0)
lineWidth(float arg0)
lineWidth(float width)
lineWidth(float p_69833_)
public static float
getShaderLineWidth()
getShaderLineWidth()
getShaderLineWidth()
public static void
pixelStore(int arg0, int arg1)
pixelStore(int arg0, int arg1)
pixelStore(int arg0, int arg1)
pixelStore(int pname, int param)
pixelStore(int p_69855_, int p_69856_)
public static void
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
readPixels(int p_69872_, int p_69873_, int p_69874_, int p_69875_, int p_69876_, int p_69877_, ByteBuffer p_69878_)
public static void
getString(int arg0, Consumer<String> arg1)
getString(int arg0, Consumer<String> arg1)
getString(int arg0, Consumer<String> arg1)
getString(int name, Consumer<String> consumer)
getString(int p_69520_, Consumer<String> p_69521_)
public static String
getBackendDescription()
getBackendDescription()
getBackendDescription()
public static String
getApiDescription()
getApiDescription()
getApiDescription()
public static TimeSource$NanoTimeSource
initBackendSystem()
initBackendSystem()
initBackendSystem()
public static void
initRenderer(int arg0, boolean arg1)
initRenderer(int arg0, boolean arg1)
initRenderer(int arg0, boolean arg1)
initRenderer(int debugVerbosity, boolean debugSync)
initRenderer(int p_69581_, boolean p_69582_)
public static void
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI callback)
setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI p_69901_)
public static void
renderCrosshair(int arg0)
renderCrosshair(int arg0)
renderCrosshair(int arg0)
renderCrosshair(int size)
renderCrosshair(int p_69882_)
public static String
getCapsString()
getCapsString()
getCapsString()
public static void
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int arg0, int arg1, int arg2, int arg3)
setupDefaultState(int x, int y, int width, int height)
setupDefaultState(int p_69903_, int p_69904_, int p_69905_, int p_69906_)
public static int
maxSupportedTextureSize()
maxSupportedTextureSize()
maxSupportedTextureSize()
public static void
glBindBuffer(int arg0, IntSupplier arg1)
glBindBuffer(int arg0, IntSupplier arg1)
glBindBuffer(int arg0, IntSupplier arg1)
glBindBuffer(int target, IntSupplier bufferSupplier)
glBindBuffer(int p_157209_, IntSupplier p_157210_)
public static void
glBindVertexArray(Supplier<Integer> arg0)
glBindVertexArray(Supplier<Integer> arg0)
glBindVertexArray(Supplier<Integer> arg0)
glBindVertexArray(Supplier<Integer> arraySupplier)
glBindVertexArray(Supplier<Integer> p_157212_)
public static void
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int arg0, ByteBuffer arg1, int arg2)
glBufferData(int target, ByteBuffer data, int usage)
glBufferData(int p_69526_, ByteBuffer p_69527_, int p_69528_)
public static void
glDeleteBuffers(int arg0)
glDeleteBuffers(int arg0)
glDeleteBuffers(int arg0)
glDeleteBuffers(int buffer)
glDeleteBuffers(int p_69530_)
public static void
glDeleteVertexArrays(int arg0)
glDeleteVertexArrays(int arg0)
glDeleteVertexArrays(int arg0)
glDeleteVertexArrays(int array)
glDeleteVertexArrays(int p_157214_)
public static void
glUniform1i(int arg0, int arg1)
glUniform1i(int arg0, int arg1)
glUniform1i(int arg0, int arg1)
glUniform1i(int location, int value)
glUniform1i(int p_69544_, int p_69545_)
public static void
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int arg0, IntBuffer arg1)
glUniform1(int location, IntBuffer value)
glUniform1(int p_69541_, IntBuffer p_69542_)
public static void
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int arg0, IntBuffer arg1)
glUniform2(int location, IntBuffer value)
glUniform2(int p_69550_, IntBuffer p_69551_)
public static void
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int arg0, IntBuffer arg1)
glUniform3(int location, IntBuffer value)
glUniform3(int p_69556_, IntBuffer p_69557_)
public static void
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int arg0, IntBuffer arg1)
glUniform4(int location, IntBuffer value)
glUniform4(int p_69562_, IntBuffer p_69563_)
public static void
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int arg0, FloatBuffer arg1)
glUniform1(int location, FloatBuffer value)
glUniform1(int p_69538_, FloatBuffer p_69539_)
public static void
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int arg0, FloatBuffer arg1)
glUniform2(int location, FloatBuffer value)
glUniform2(int p_69547_, FloatBuffer p_69548_)
public static void
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int arg0, FloatBuffer arg1)
glUniform3(int location, FloatBuffer value)
glUniform3(int p_69553_, FloatBuffer p_69554_)
public static void
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int arg0, FloatBuffer arg1)
glUniform4(int location, FloatBuffer value)
glUniform4(int p_69559_, FloatBuffer p_69560_)
public static void
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
glUniformMatrix2(int p_69565_, boolean p_69566_, FloatBuffer p_69567_)
public static void
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
glUniformMatrix3(int p_69569_, boolean p_69570_, FloatBuffer p_69571_)
public static void
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
glUniformMatrix4(int p_69573_, boolean p_69574_, FloatBuffer p_69575_)
public static void
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier arg0, int arg1)
setupOverlayColor(IntSupplier texture, int size)
setupOverlayColor(IntSupplier p_69921_, int p_69922_)
public static void
teardownOverlayColor()
teardownOverlayColor()
teardownOverlayColor()
public static void
setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2)
setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2)
setupLevelDiffuseLighting(org.joml.Vector3f p_254489_, org.joml.Vector3f p_254541_, org.joml.Matrix4f p_253812_)
public static void
setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGuiFlatDiffuseLighting(org.joml.Vector3f p_254419_, org.joml.Vector3f p_254483_)
public static void
setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGui3DDiffuseLighting(org.joml.Vector3f p_253859_, org.joml.Vector3f p_253890_)
public static void
beginInitialization()
beginInitialization()
beginInitialization()
public static void
finishInitialization()
finishInitialization()
finishInitialization()
public static void
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> arg0)
glGenBuffers(Consumer<Integer> consumer)
glGenBuffers(Consumer<Integer> p_69532_)
public static void
glGenVertexArrays(Consumer<Integer> arg0)
glGenVertexArrays(Consumer<Integer> arg0)
glGenVertexArrays(Consumer<Integer> arg0)
glGenVertexArrays(Consumer<Integer> consumer)
glGenVertexArrays(Consumer<Integer> p_157216_)
public static Tesselator
renderThreadTesselator()
renderThreadTesselator()
renderThreadTesselator()
public static void
defaultBlendFunc()
defaultBlendFunc()
defaultBlendFunc()
public static void
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)
runAsFancy(Runnable arg0)
runAsFancy(Runnable runnable)
runAsFancy(Runnable p_69891_)
public static void
setShader(Supplier<fos> arg0)
setShader(Supplier<ShaderInstance> arg0)
setShader(Supplier<class_5944> arg0)
setShader(Supplier<ShaderProgram> program)
setShader(Supplier<C_141721_> p_157428_)
public static ShaderInstance
getShader()
getShader()
getShader()
public static void
setShaderTexture(int arg0, aew arg1)
setShaderTexture(int arg0, ResourceLocation arg1)
setShaderTexture(int arg0, class_2960 arg1)
setShaderTexture(int texture, Identifier id)
setShaderTexture(int p_157457_, C_5265_ p_157458_)
public static void
_setShaderTexture(int arg0, aew arg1)
_setShaderTexture(int arg0, ResourceLocation arg1)
_setShaderTexture(int arg0, class_2960 arg1)
_setShaderTexture(int texture, Identifier id)
_setShaderTexture(int p_157180_, C_5265_ p_157181_)
public static void
setShaderTexture(int arg0, int arg1)
setShaderTexture(int arg0, int arg1)
setShaderTexture(int arg0, int arg1)
setShaderTexture(int texture, int glId)
setShaderTexture(int p_157454_, int p_157455_)
public static void
_setShaderTexture(int arg0, int arg1)
_setShaderTexture(int arg0, int arg1)
_setShaderTexture(int arg0, int arg1)
_setShaderTexture(int texture, int glId)
_setShaderTexture(int p_157177_, int p_157178_)
public static int
getShaderTexture(int arg0)
getShaderTexture(int arg0)
getShaderTexture(int arg0)
getShaderTexture(int texture)
getShaderTexture(int p_157204_)
public static void
setProjectionMatrix(org.joml.Matrix4f arg0, elx arg1)
setProjectionMatrix(org.joml.Matrix4f arg0, VertexSorting arg1)
setProjectionMatrix(org.joml.Matrix4f arg0, class_8251 arg1)
setProjectionMatrix(org.joml.Matrix4f projectionMatrix, VertexSorter vertexSorting)
setProjectionMatrix(org.joml.Matrix4f p_277884_, C_276405_ p_277702_)
public static void
setInverseViewRotationMatrix(org.joml.Matrix3f arg0)
setInverseViewRotationMatrix(org.joml.Matrix3f arg0)
setInverseViewRotationMatrix(org.joml.Matrix3f arg0)
setInverseViewRotationMatrix(org.joml.Matrix3f inverseViewRotationMatrix)
setInverseViewRotationMatrix(org.joml.Matrix3f p_253989_)
public static void
setTextureMatrix(org.joml.Matrix4f arg0)
setTextureMatrix(org.joml.Matrix4f arg0)
setTextureMatrix(org.joml.Matrix4f arg0)
setTextureMatrix(org.joml.Matrix4f textureMatrix)
setTextureMatrix(org.joml.Matrix4f p_254081_)
public static void
resetTextureMatrix()
resetTextureMatrix()
resetTextureMatrix()
public static void
applyModelViewMatrix()
applyModelViewMatrix()
applyModelViewMatrix()
public static void
backupProjectionMatrix()
backupProjectionMatrix()
backupProjectionMatrix()
private static void
_backupProjectionMatrix()
_backupProjectionMatrix()
_backupProjectionMatrix()
public static void
restoreProjectionMatrix()
restoreProjectionMatrix()
restoreProjectionMatrix()
private static void
_restoreProjectionMatrix()
_restoreProjectionMatrix()
_restoreProjectionMatrix()
public static org.joml.Matrix4f
getProjectionMatrix()
getProjectionMatrix()
getProjectionMatrix()
public static org.joml.Matrix3f
getInverseViewRotationMatrix()
getInverseViewRotationMatrix()
getInverseViewRotationMatrix()
public static org.joml.Matrix4f
getModelViewMatrix()
getModelViewMatrix()
getModelViewMatrix()
public static PoseStack
getModelViewStack()
getModelViewStack()
getModelViewStack()
public static org.joml.Matrix4f
getTextureMatrix()
getTextureMatrix()
getTextureMatrix()
public static RenderSystem$AutoStorageIndexBuffer
getSequentialBuffer(elu$b arg0)
getSequentialBuffer(VertexFormat$Mode arg0)
getSequentialBuffer(class_293$class_5596 arg0)
getSequentialBuffer(VertexFormat$DrawMode drawMode)
getSequentialBuffer(C_3188_$C_141549_ p_221942_)
public static void
setShaderGameTime(long arg0, float arg1)
setShaderGameTime(long arg0, float arg1)
setShaderGameTime(long arg0, float arg1)
setShaderGameTime(long time, float tickDelta)
setShaderGameTime(long p_157448_, float arg1)
public static float
getShaderGameTime()
getShaderGameTime()
getShaderGameTime()
public static VertexSorting
getVertexSorting()
getVertexSorting()
getVertexSorting()