net.minecraft.client.renderer

public abstract class RenderStateShard

fto
net.minecraft.client.renderer.RenderStateShard
net.minecraft.class_4668
net.minecraft.unmapped.C_yzzfidwp
net.minecraft.client.render.RenderPhase
net.minecraft.client.render.RenderPhase
net.minecraft.src.C_4149_

Field summary

Modifier and TypeField
private static final float
aS
VIEW_SCALE_Z_EPSILON
field_32771
f_ocfegdpq
VIEW_OFFSET_Z_LAYERING_SCALE
VIEW_OFFSET_Z_LAYERING_SCALE
f_173089_
public static final double
a
MAX_ENCHANTMENT_GLINT_SPEED_MILLIS
field_42230
f_wvqlfkui
field_42230
MAX_ENCHANTMENT_GLINT_SPEED_MILLIS
f_267492_
protected final String
b
name
field_21363
f_hvarvghz
name
name
f_110133_
private final Runnable
aT
setupState
field_21361
f_dxehilaw
beginAction
beginAction
f_110131_
private final Runnable
aU
clearState
field_21362
f_przowfjw
endAction
endAction
f_110132_
protected static final RenderStateShard$TransparencyStateShard
c
NO_TRANSPARENCY
field_21364
f_rsoqdpnu
NO_TRANSPARENCY
NO_TRANSPARENCY
f_110134_
protected static final RenderStateShard$TransparencyStateShard
d
ADDITIVE_TRANSPARENCY
field_21366
f_eudoksyd
ADDITIVE_TRANSPARENCY
ADDITIVE_TRANSPARENCY
f_110135_
protected static final RenderStateShard$TransparencyStateShard
e
LIGHTNING_TRANSPARENCY
field_21367
f_mguluthy
LIGHTNING_TRANSPARENCY
LIGHTNING_TRANSPARENCY
f_110136_
protected static final RenderStateShard$TransparencyStateShard
f
GLINT_TRANSPARENCY
field_21368
f_ffbvbedm
GLINT_TRANSPARENCY
GLINT_TRANSPARENCY
f_110137_
protected static final RenderStateShard$TransparencyStateShard
g
CRUMBLING_TRANSPARENCY
field_21369
f_efslixtv
CRUMBLING_TRANSPARENCY
CRUMBLING_TRANSPARENCY
f_110138_
protected static final RenderStateShard$TransparencyStateShard
h
TRANSLUCENT_TRANSPARENCY
field_21370
f_wiskglnz
TRANSLUCENT_TRANSPARENCY
TRANSLUCENT_TRANSPARENCY
f_110139_
protected static final RenderStateShard$ShaderStateShard
i
NO_SHADER
field_29434
f_ldqiqewf
NO_PROGRAM
NO_SHADER
f_173096_
protected static final RenderStateShard$ShaderStateShard
j
POSITION_COLOR_LIGHTMAP_SHADER
field_29437
f_iaaeqymx
POSITION_COLOR_LIGHTMAP_PROGRAM
POSITION_COLOR_LIGHTMAP_SHADER
f_173099_
protected static final RenderStateShard$ShaderStateShard
k
POSITION_SHADER
field_29438
f_gfujzwxh
POSITION_PROGRAM
POSITION_SHADER
f_173100_
protected static final RenderStateShard$ShaderStateShard
l
POSITION_COLOR_TEX_SHADER
field_29439
f_rcaohnpx
POSITION_COLOR_TEXTURE_PROGRAM
POSITION_COLOR_TEXTURE_SHADER
f_173101_
protected static final RenderStateShard$ShaderStateShard
m
POSITION_TEX_SHADER
field_29440
f_zswxvqud
POSITION_TEXTURE_PROGRAM
POSITION_TEXTURE_SHADER
f_173102_
protected static final RenderStateShard$ShaderStateShard
n
POSITION_COLOR_TEX_LIGHTMAP_SHADER
field_29441
f_rbbjmejh
POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM
POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER
f_173103_
protected static final RenderStateShard$ShaderStateShard
o
POSITION_COLOR_SHADER
field_29442
f_wkxrfwvp
COLOR_PROGRAM
COLOR_SHADER
f_173104_
protected static final RenderStateShard$ShaderStateShard
p
RENDERTYPE_SOLID_SHADER
field_29443
f_gdlebyfn
SOLID_PROGRAM
SOLID_SHADER
f_173105_
protected static final RenderStateShard$ShaderStateShard
q
RENDERTYPE_CUTOUT_MIPPED_SHADER
field_29444
f_hlwzsasq
CUTOUT_MIPPED_PROGRAM
CUTOUT_MIPPED_SHADER
f_173106_
protected static final RenderStateShard$ShaderStateShard
r
RENDERTYPE_CUTOUT_SHADER
field_29445
f_xznzoqqi
CUTOUT_PROGRAM
CUTOUT_SHADER
f_173107_
protected static final RenderStateShard$ShaderStateShard
s
RENDERTYPE_TRANSLUCENT_SHADER
field_29446
f_wrajprdl
TRANSLUCENT_PROGRAM
TRANSLUCENT_SHADER
f_173108_
protected static final RenderStateShard$ShaderStateShard
t
RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER
field_29447
f_wijtqbne
TRANSLUCENT_MOVING_BLOCK_PROGRAM
TRANSLUCENT_MOVING_BLOCK_SHADER
f_173109_
protected static final RenderStateShard$ShaderStateShard
u
RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER
field_29449
f_uqfcwhlo
ARMOR_CUTOUT_NO_CULL_PROGRAM
ARMOR_CUTOUT_NO_CULL_SHADER
f_173111_
protected static final RenderStateShard$ShaderStateShard
v
RENDERTYPE_ENTITY_SOLID_SHADER
field_29450
f_tcyokamo
ENTITY_SOLID_PROGRAM
ENTITY_SOLID_SHADER
f_173112_
protected static final RenderStateShard$ShaderStateShard
w
RENDERTYPE_ENTITY_CUTOUT_SHADER
field_29451
f_fasruczq
ENTITY_CUTOUT_PROGRAM
ENTITY_CUTOUT_SHADER
f_173113_
protected static final RenderStateShard$ShaderStateShard
x
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER
field_29452
f_ktdwzumc
ENTITY_CUTOUT_NONULL_PROGRAM
ENTITY_CUTOUT_NONNULL_SHADER
f_173114_
protected static final RenderStateShard$ShaderStateShard
y
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER
field_29404
f_eblgwpqx
ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM
ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER
f_173063_
protected static final RenderStateShard$ShaderStateShard
z
RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
field_29405
f_cunbcqkh
ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM
ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
f_173064_
protected static final RenderStateShard$ShaderStateShard
A
RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER
field_29406
f_dcqeylex
ENTITY_TRANSLUCENT_CULL_PROGRAM
ENTITY_TRANSLUCENT_CULL_SHADER
f_173065_
protected static final RenderStateShard$ShaderStateShard
B
RENDERTYPE_ENTITY_TRANSLUCENT_SHADER
field_29407
f_maramdiv
ENTITY_TRANSLUCENT_PROGRAM
ENTITY_TRANSLUCENT_SHADER
f_173066_
protected static final RenderStateShard$ShaderStateShard
C
RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER
field_38344
f_oljocdkl
ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM
ENTITY_TRANSLUCENT_EMISSIVE_SHADER
f_234323_
protected static final RenderStateShard$ShaderStateShard
D
RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER
field_29408
f_ynrwetdn
ENTITY_SMOOTH_CUTOUT_PROGRAM
ENTITY_SMOOTH_CUTOUT_SHADER
f_173067_
protected static final RenderStateShard$ShaderStateShard
E
RENDERTYPE_BEACON_BEAM_SHADER
field_29409
f_xihdkzsh
BEACON_BEAM_PROGRAM
BEACON_BEAM_SHADER
f_173068_
protected static final RenderStateShard$ShaderStateShard
F
RENDERTYPE_ENTITY_DECAL_SHADER
field_29410
f_qpsxmnnm
ENTITY_DECAL_PROGRAM
ENTITY_DECAL_SHADER
f_173069_
protected static final RenderStateShard$ShaderStateShard
G
RENDERTYPE_ENTITY_NO_OUTLINE_SHADER
field_29411
f_pjxgugqn
ENTITY_NO_OUTLINE_PROGRAM
ENTITY_NO_OUTLINE_SHADER
f_173070_
protected static final RenderStateShard$ShaderStateShard
H
RENDERTYPE_ENTITY_SHADOW_SHADER
field_29412
f_ilxhkscr
ENTITY_SHADOW_PROGRAM
ENTITY_SHADOW_SHADER
f_173071_
protected static final RenderStateShard$ShaderStateShard
I
RENDERTYPE_ENTITY_ALPHA_SHADER
field_29413
f_xvfbalnj
ENTITY_ALPHA_PROGRAM
ENTITY_ALPHA_SHADER
f_173072_
protected static final RenderStateShard$ShaderStateShard
J
RENDERTYPE_EYES_SHADER
field_29414
f_uhbwktkf
EYES_PROGRAM
EYES_SHADER
f_173073_
protected static final RenderStateShard$ShaderStateShard
K
RENDERTYPE_ENERGY_SWIRL_SHADER
field_29415
f_orsbbbfx
ENERGY_SWIRL_PROGRAM
ENERGY_SWIRL_SHADER
f_173074_
protected static final RenderStateShard$ShaderStateShard
L
RENDERTYPE_LEASH_SHADER
field_29416
f_nxzdtjyx
LEASH_PROGRAM
LEASH_SHADER
f_173075_
protected static final RenderStateShard$ShaderStateShard
M
RENDERTYPE_WATER_MASK_SHADER
field_29417
f_jlfsulpi
WATER_MASK_PROGRAM
WATER_MASK_SHADER
f_173076_
protected static final RenderStateShard$ShaderStateShard
N
RENDERTYPE_OUTLINE_SHADER
field_29418
f_oegvyvjm
OUTLINE_PROGRAM
OUTLINE_SHADER
f_173077_
protected static final RenderStateShard$ShaderStateShard
O
RENDERTYPE_ARMOR_GLINT_SHADER
field_29419
f_qigunqxq
ARMOR_GLINT_PROGRAM
ARMOR_GLINT_SHADER
f_173078_
protected static final RenderStateShard$ShaderStateShard
P
RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER
field_29420
f_jgbqvlly
ARMOR_ENTITY_GLINT_PROGRAM
ARMOR_ENTITY_GLINT_SHADER
f_173079_
protected static final RenderStateShard$ShaderStateShard
Q
RENDERTYPE_GLINT_TRANSLUCENT_SHADER
field_29421
f_mdckjsej
TRANSLUCENT_GLINT_PROGRAM
TRANSLUCENT_GLINT_SHADER
f_173080_
protected static final RenderStateShard$ShaderStateShard
R
RENDERTYPE_GLINT_SHADER
field_29422
f_vatxagwx
GLINT_PROGRAM
GLINT_SHADER
f_173081_
protected static final RenderStateShard$ShaderStateShard
S
RENDERTYPE_GLINT_DIRECT_SHADER
field_29423
f_royflynv
DIRECT_GLINT_PROGRAM
DIRECT_GLINT_SHADER
f_173082_
protected static final RenderStateShard$ShaderStateShard
T
RENDERTYPE_ENTITY_GLINT_SHADER
field_29424
f_xeptmgwz
ENTITY_GLINT_PROGRAM
ENTITY_GLINT_SHADER
f_173083_
protected static final RenderStateShard$ShaderStateShard
U
RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER
field_29425
f_zsaiboxp
DIRECT_ENTITY_GLINT_PROGRAM
DIRECT_ENTITY_GLINT_SHADER
f_173084_
protected static final RenderStateShard$ShaderStateShard
V
RENDERTYPE_CRUMBLING_SHADER
field_29426
f_uyqwlpag
CRUMBLING_PROGRAM
CRUMBLING_SHADER
f_173085_
protected static final RenderStateShard$ShaderStateShard
W
RENDERTYPE_TEXT_SHADER
field_29427
f_ihlqmoqp
TEXT_PROGRAM
TEXT_SHADER
f_173086_
protected static final RenderStateShard$ShaderStateShard
X
RENDERTYPE_TEXT_BACKGROUND_SHADER
field_42517
f_ihbzufoa
TEXT_BACKGROUND_PROGRAM
TEXT_BACKGROUND_SHADER
f_268568_
protected static final RenderStateShard$ShaderStateShard
Y
RENDERTYPE_TEXT_INTENSITY_SHADER
field_33628
f_pgcibtaz
TEXT_INTENSITY_PROGRAM
TEXT_INTENSITY_SHADER
f_173087_
protected static final RenderStateShard$ShaderStateShard
Z
RENDERTYPE_TEXT_SEE_THROUGH_SHADER
field_29428
f_kmmadlyc
TRANSPARENT_TEXT_PROGRAM
TRANSPARENT_TEXT_SHADER
f_173088_
protected static final RenderStateShard$ShaderStateShard
aa
RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER
field_42518
f_fkfzzdrf
TRANSPARENT_TEXT_BACKGROUND_PROGRAM
TRANSPARENT_TEXT_BACKGROUND_SHADER
f_268491_
protected static final RenderStateShard$ShaderStateShard
ab
RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER
field_33629
f_gdpugsmh
TRANSPARENT_TEXT_INTENSITY_PROGRAM
TRANSPARENT_TEXT_INTENSITY_SHADER
f_173090_
protected static final RenderStateShard$ShaderStateShard
ac
RENDERTYPE_LIGHTNING_SHADER
field_29429
f_zihmazew
LIGHTNING_PROGRAM
LIGHTNING_SHADER
f_173091_
protected static final RenderStateShard$ShaderStateShard
ad
RENDERTYPE_TRIPWIRE_SHADER
field_29430
f_fxveopvu
TRIPWIRE_PROGRAM
TRIPWIRE_SHADER
f_173092_
protected static final RenderStateShard$ShaderStateShard
ae
RENDERTYPE_END_PORTAL_SHADER
field_29431
f_gjujuzwz
END_PORTAL_PROGRAM
END_PORTAL_SHADER
f_173093_
protected static final RenderStateShard$ShaderStateShard
af
RENDERTYPE_END_GATEWAY_SHADER
field_29432
f_khlpfdow
END_GATEWAY_PROGRAM
END_GATEWAY_SHADER
f_173094_
protected static final RenderStateShard$ShaderStateShard
ag
RENDERTYPE_LINES_SHADER
field_29433
f_zffgidia
LINES_PROGRAM
LINES_SHADER
f_173095_
protected static final RenderStateShard$ShaderStateShard
ah
RENDERTYPE_GUI_SHADER
field_44817
f_ojzkccmm
GUI_PROGRAM
GUI_SHADER
f_285573_
protected static final RenderStateShard$ShaderStateShard
ai
RENDERTYPE_GUI_OVERLAY_SHADER
field_44818
f_bjgtapjn
GUI_OVERLAY_PROGRAM
GUI_OVERLAY_SHADER
f_285619_
protected static final RenderStateShard$ShaderStateShard
aj
RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER
field_44819
f_gtdwrsvb
GUI_TEXT_HIGHLIGHT_PROGRAM
TEXT_HIGHLIGHT_SHADER
f_285642_
protected static final RenderStateShard$ShaderStateShard
ak
RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER
field_44820
f_vgubojyg
GUI_GHOST_RECIPE_OVERLAY_PROGRAM
GUI_GHOST_RECIPE_OVERLAY_SHADER
f_285582_
protected static final RenderStateShard$ShaderStateShard
al
RENDERTYPE_BREEZE_WIND_SHADER
field_47463
f_mrjubetx
BREEZE_WIND_PROGRAM
f_303180_
protected static final RenderStateShard$TextureStateShard
am
BLOCK_SHEET_MIPPED
field_21376
f_kniahecq
MIPMAP_BLOCK_ATLAS_TEXTURE
MIPMAP_BLOCK_ATLAS_TEXTURE
f_110145_
protected static final RenderStateShard$TextureStateShard
an
BLOCK_SHEET
field_21377
f_assgobll
BLOCK_ATLAS_TEXTURE
BLOCK_ATLAS_TEXTURE
f_110146_
protected static final RenderStateShard$EmptyTextureStateShard
ao
NO_TEXTURE
field_21378
f_ymgrtcck
NO_TEXTURE
NO_TEXTURE
f_110147_
protected static final RenderStateShard$TexturingStateShard
ap
DEFAULT_TEXTURING
field_21379
f_dbneyjsr
DEFAULT_TEXTURING
DEFAULT_TEXTURING
f_110148_
protected static final RenderStateShard$TexturingStateShard
aq
GLINT_TEXTURING
field_21381
f_bqgfbkkz
GLINT_TEXTURING
GLINT_TEXTURING
f_110150_
protected static final RenderStateShard$TexturingStateShard
ar
ENTITY_GLINT_TEXTURING
field_21382
f_qehhscez
ENTITY_GLINT_TEXTURING
ENTITY_GLINT_TEXTURING
f_110151_
protected static final RenderStateShard$LightmapStateShard
as
LIGHTMAP
field_21383
f_qacjaeqg
ENABLE_LIGHTMAP
ENABLE_LIGHTMAP
f_110152_
protected static final RenderStateShard$LightmapStateShard
at
NO_LIGHTMAP
field_21384
f_sprziyku
DISABLE_LIGHTMAP
DISABLE_LIGHTMAP
f_110153_
protected static final RenderStateShard$OverlayStateShard
au
OVERLAY
field_21385
f_urtlpiqa
ENABLE_OVERLAY_COLOR
ENABLE_OVERLAY_COLOR
f_110154_
protected static final RenderStateShard$OverlayStateShard
av
NO_OVERLAY
field_21386
f_wgjudwqb
DISABLE_OVERLAY_COLOR
DISABLE_OVERLAY_COLOR
f_110155_
protected static final RenderStateShard$CullStateShard
aw
CULL
field_21344
f_yhvaxzcf
ENABLE_CULLING
ENABLE_CULLING
f_110158_
protected static final RenderStateShard$CullStateShard
ax
NO_CULL
field_21345
f_oeyidqgf
DISABLE_CULLING
DISABLE_CULLING
f_110110_
protected static final RenderStateShard$DepthTestStateShard
ay
NO_DEPTH_TEST
field_21346
f_buocieso
ALWAYS_DEPTH_TEST
ALWAYS_DEPTH_TEST
f_110111_
protected static final RenderStateShard$DepthTestStateShard
az
EQUAL_DEPTH_TEST
field_21347
f_plwydzqn
EQUAL_DEPTH_TEST
EQUAL_DEPTH_TEST
f_110112_
protected static final RenderStateShard$DepthTestStateShard
aA
LEQUAL_DEPTH_TEST
field_21348
f_rstedaeq
LEQUAL_DEPTH_TEST
LEQUAL_DEPTH_TEST
f_110113_
protected static final RenderStateShard$DepthTestStateShard
aB
GREATER_DEPTH_TEST
field_44814
f_vbcnpnjd
BIGGER_DEPTH_TEST
GREATER_THAN_DEPTH_TEST
f_285579_
protected static final RenderStateShard$WriteMaskStateShard
aC
COLOR_DEPTH_WRITE
field_21349
f_mubabmfd
ALL_MASK
ALL_MASK
f_110114_
protected static final RenderStateShard$WriteMaskStateShard
aD
COLOR_WRITE
field_21350
f_zrtwdnnp
COLOR_MASK
COLOR_MASK
f_110115_
protected static final RenderStateShard$WriteMaskStateShard
aE
DEPTH_WRITE
field_21351
f_xdxaaxei
DEPTH_MASK
DEPTH_MASK
f_110116_
protected static final RenderStateShard$LayeringStateShard
aF
NO_LAYERING
field_21352
f_pxtzgveh
NO_LAYERING
NO_LAYERING
f_110117_
protected static final RenderStateShard$LayeringStateShard
aG
POLYGON_OFFSET_LAYERING
field_21353
f_aoqnylgy
POLYGON_OFFSET_LAYERING
POLYGON_OFFSET_LAYERING
f_110118_
protected static final RenderStateShard$LayeringStateShard
aH
VIEW_OFFSET_Z_LAYERING
field_22241
f_ldeygygr
VIEW_OFFSET_Z_LAYERING
VIEW_OFFSET_Z_LAYERING
f_110119_
protected static final RenderStateShard$OutputStateShard
aI
MAIN_TARGET
field_21358
f_kywgclyh
MAIN_TARGET
MAIN_TARGET
f_110123_
protected static final RenderStateShard$OutputStateShard
aJ
OUTLINE_TARGET
field_21359
f_heatifwo
OUTLINE_TARGET
OUTLINE_TARGET
f_110124_
protected static final RenderStateShard$OutputStateShard
aK
TRANSLUCENT_TARGET
field_25280
f_tuvdoeae
TRANSLUCENT_TARGET
TRANSLUCENT_TARGET
f_110125_
protected static final RenderStateShard$OutputStateShard
aL
PARTICLES_TARGET
field_25281
f_pzjitike
PARTICLES_TARGET
PARTICLES_TARGET
f_110126_
protected static final RenderStateShard$OutputStateShard
aM
WEATHER_TARGET
field_25282
f_bvdyztyh
WEATHER_TARGET
WEATHER_TARGET
f_110127_
protected static final RenderStateShard$OutputStateShard
aN
CLOUDS_TARGET
field_25283
f_dimvlges
CLOUDS_TARGET
CLOUDS_TARGET
f_110128_
protected static final RenderStateShard$OutputStateShard
aO
ITEM_ENTITY_TARGET
field_25643
f_xgadgaxy
ITEM_ENTITY_TARGET
ITEM_TARGET
f_110129_
protected static final RenderStateShard$LineStateShard
aP
DEFAULT_LINE
field_21360
f_xfovciyz
FULL_LINE_WIDTH
FULL_LINE_WIDTH
f_110130_
protected static final RenderStateShard$ColorLogicStateShard
aQ
NO_COLOR_LOGIC
field_44815
f_oebkawqq
NO_COLOR_LOGIC
NO_COLOR_LOGIC
f_285585_
protected static final RenderStateShard$ColorLogicStateShard
aR
OR_REVERSE_COLOR_LOGIC
field_44816
f_nxvzygqm
OR_REVERSE
OR_REVERSE_COLOR_LOGIC
f_285603_

Constructor summary

ModifierConstructor
public (String name, Runnable beginAction, Runnable endAction)

Method summary

Modifier and TypeMethod
public void
a()
setupRenderState()
method_23516()
m_vnlxuwpp()
startDrawing()
startDrawing()
m_110185_()
public void
b()
clearRenderState()
method_23518()
m_zkvqepae()
endDrawing()
endDrawing()
m_110188_()
private static void
a(float arg0)
setupGlintTexturing(float arg0)
method_23517(float arg0)
m_okvjjdam(float arg0)
setupGlintTexturing(float scale)
setupGlintTexturing(float scale)
m_110186_(float p_110187_)