public static void | | a(edh arg0, hx arg1, ddc arg2, List<ecb$i> arg3, auv arg4) | | generateMansion(StructureTemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$WoodlandMansionPiece> arg3, RandomSource arg4) | | method_15029(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3471$class_3480> arg3, class_5819 arg4) | | m_cesjrelu(C_zxhjfyir arg0, C_hynzadkk arg1, C_mboglirk arg2, List<C_dizzctht$C_myfavlrn> arg3, C_rlomrsco arg4) | | addPieces(StructureTemplateManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, Random random) | | addPieces(StructureTemplateManager structureTemplateManager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, RandomGenerator random) | | m_229985_(C_213305_ p_229986_, C_4675_ p_229987_, C_1886_ p_229988_, List<C_213293_$C_213302_> p_229989_, C_212974_ p_229990_) |
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