net.minecraft.client.model

public class SkeletonModel<T extends Mob extends RangedAttackMob>

extends HumanoidModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

fvw
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.unmapped.C_lhqnvntm
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.src.C_3868_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
e()
createBodyLayer()
method_32047()
m_dvxjyfsj()
getTexturedModelData()
getTexturedModelData()
m_170942_()
protected static void
a(fxk arg0)
createDefaultSkeletonMesh(PartDefinition arg0)
method_57794(class_5610 arg0)
m_xcazdwfc(C_lacpzcxf arg0)
addLimbs(ModelPartData data)
addLimbs(ModelPartData data)
m_322411_(C_141666_ p_329924_)
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_19689(T arg0, float arg1, float arg2, float arg3)
m_hqjrhucy(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
m_6839_(T p_103794_, float p_103795_, float p_103796_, float arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_19690(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_arlxvqaj(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(T p_103799_, float p_103800_, float p_103801_, float p_103802_, float p_103803_, float arg5)
public void
a(btk arg0, ezz arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_103779_, C_3181_ arg1)