net.minecraft.client.model

public class ArmorStandModel

extends ArmorStandArmorModel

All mapped superinterfaces:

ArmedModel, HeadedModel

ftd
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.unmapped.C_xoloxthr
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.src.C_3799_

Field summary

Modifier and TypeField
private static final String
a
RIGHT_BODY_STICK
field_32445
f_xzpehxxq
RIGHT_BODY_STICK
RIGHT_BODY_STICK
f_170349_
private static final String
b
LEFT_BODY_STICK
field_32446
f_ylvxhmuz
LEFT_BODY_STICK
LEFT_BODY_STICK
f_170350_
private static final String
w
SHOULDER_STICK
field_32447
f_swtdhgqc
SHOULDER_STICK
SHOULDER_STICK
f_170351_
private static final String
x
BASE_PLATE
field_32448
f_hdcathag
BASE_PLATE
BASE_PLATE
f_170352_
private final ModelPart
y
rightBodyStick
field_27391
f_xtjaxivy
rightBodyStick
rightBodyStick
f_170353_
private final ModelPart
z
leftBodyStick
field_27392
f_uezraovk
leftBodyStick
leftBodyStick
f_170354_
private final ModelPart
A
shoulderStick
field_3313
f_brplqtmh
shoulderStick
shoulderStick
f_102139_
private final ModelPart
B
basePlate
field_3312
f_ylbqkkkm
basePlate
basePlate
f_102140_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
c()
createBodyLayer()
method_31979()
m_ixmqwpwi()
getTexturedModelData()
getTexturedModelData()
m_170357_()
public void
a(ciz arg0, float arg1, float arg2, float arg3)
prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3)
method_24223(class_1531 arg0, float arg1, float arg2, float arg3)
m_ypzhsewp(C_nknvrhfn arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
m_6839_(C_966_ p_102173_, float p_102174_, float p_102175_, float arg3)
public void
a(ciz arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_gckqoeqi(C_nknvrhfn arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(C_966_ p_102178_, float p_102179_, float p_102180_, float p_102181_, float p_102182_, float arg5)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
m_gsjdrlut()
getBodyParts()
getBodyParts()
m_5608_()
public void
a(btl arg0, faa arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_102158_, C_3181_ arg1)