net.minecraft.client.model

public class AnimationUtils

gaf
net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.unmapped.C_szcxkswz
net.minecraft.client.render.entity.model.CrossbowPosing
net.minecraft.client.render.entity.model.CrossbowPosing
net.minecraft.src.C_3796_

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
a(gen arg0, gen arg1, gen arg2, boolean arg3)
animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
m_hqxtrodg(C_rglqxnbw arg0, C_rglqxnbw arg1, C_rglqxnbw arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
m_102097_(C_3889_ p_102098_, C_3889_ p_102099_, C_3889_ p_102100_, boolean p_102101_)
public static void
a(gen arg0, gen arg1, float arg2, int arg3, boolean arg4)
animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, int arg3, boolean arg4)
method_25446(class_630 arg0, class_630 arg1, float arg2, int arg3, boolean arg4)
m_uniwdnss(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2, int arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float arg2, int arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float arg2, int arg3, boolean rightArmed)
m_102086_(C_3889_ p_102087_, C_3889_ p_102088_, float p_366704_, int p_368597_, boolean p_102090_)
public static void
a(gen arg0, gen arg1, bvz arg2, float arg3, float arg4)
swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4)
method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4)
m_oemnrzat(C_rglqxnbw arg0, C_rglqxnbw arg1, C_njjnizsa arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, Arm arg2, float swingProgress, float animationProgress)
meleeAttack(ModelPart leftArm, ModelPart rightArm, Arm arg2, float swingProgress, float animationProgress)
m_102091_(C_3889_ p_102092_, C_3889_ p_102093_, C_520_ p_364768_, float p_102095_, float p_102096_)
public static void
a(gen arg0, float arg1, float arg2)
bobModelPart(ModelPart arg0, float arg1, float arg2)
method_29350(class_630 arg0, float arg1, float arg2)
m_udniqfcl(C_rglqxnbw arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
swingArm(ModelPart arm, float animationProgress, float sigma)
m_170341_(C_3889_ p_170342_, float p_170343_, float p_170344_)
public static void
a(gen arg0, gen arg1, float arg2)
bobArms(ModelPart arg0, ModelPart arg1, float arg2)
method_32789(class_630 arg0, class_630 arg1, float arg2)
m_najczwor(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2)
swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
m_102082_(C_3889_ p_102083_, C_3889_ p_102084_, float p_102085_)
public static void
a(gen arg0, gen arg1, boolean arg2, float arg3, float arg4)
animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4)
m_ypshwnsw(C_rglqxnbw arg0, C_rglqxnbw arg1, boolean arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)
meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)
m_102102_(C_3889_ p_102103_, C_3889_ p_102104_, boolean p_102105_, float p_102106_, float p_102107_)