net.minecraft.client.renderer.entity.layers

public abstract class StuckInBodyLayer<M extends PlayerModel>

extends RenderLayer<PlayerRenderState, M>

gwm
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
net.minecraft.class_4507
net.minecraft.unmapped.C_puicivlk
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer
net.minecraft.src.C_4456_

Field summary

Modifier and TypeField
private final Model
a
model
field_53229
f_ozfkfzvs
model
f_349404_
private final ResourceLocation
b
texture
field_53230
f_ovkqbzwt
texture
id
f_346401_
private final StuckInBodyLayer$PlacementStyle
c
placementStyle
field_53231
f_iatkbbib
renderPosition
f_346870_

Constructor summary

ModifierConstructor
public (LivingEntityRenderer<?, PlayerRenderState, M> entityRenderer, Model model, ResourceLocation texture, StuckInBodyLayer$PlacementStyle renderPosition)

Method summary

Modifier and TypeMethod
protected abstract int
a(gzf arg0)
numStuck(PlayerRenderState arg0)
method_22134(class_10055 arg0)
m_tnsiwgim(C_pkqgufgx arg0)
getObjectCount(PlayerEntityRenderState playerRenderState)
getObjectCount(C_pkqgufgx arg0)
m_7040_(C_346020_ arg0)
private void
a(fgr arg0, glk arg1, int arg2, float arg3, float arg4, float arg5)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, float arg3, float arg4, float arg5)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, float arg3, float arg4, float arg5)
m_cfatiznu(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, float arg3, float arg4, float arg5)
renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float arg3, float directionX, float directionY)
renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float directionX, float directionY, float directionZ)
m_5558_(C_3181_ p_117567_, C_4139_ p_117568_, int p_117570_, float p_117571_, float p_117572_, float arg5)
public void
a(fgr arg0, glk arg1, int arg2, gzf arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5)
method_22132(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
m_czviysfh(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_pkqgufgx arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg2, C_pkqgufgx arg3, float arg4, float arg5)
m_6494_(C_3181_ p_117576_, C_4139_ p_117577_, int p_367175_, C_346020_ p_117579_, float p_117580_, float arg5)
private static float
a(float arg0)
snapToFace(float arg0)
method_62597(float arg0)
m_eklxwqho(float arg0)
method_62597(float arg0)
m_355158_(float p_362675_)