net.minecraft.client.model

public class PlayerModel

extends HumanoidModel<PlayerRenderState>

All mapped superinterfaces:

ArmedModel, HeadedModel

gcr
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.unmapped.C_aacegqwq
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.src.C_3853_

Field summary

Modifier and TypeField
private static final String
f
LEFT_SLEEVE
field_32540
f_bbwzatep
LEFT_SLEEVE
LEFT_SLEEVE
f_170818_
private static final String
g
RIGHT_SLEEVE
field_32541
f_kbeskhpo
RIGHT_SLEEVE
RIGHT_SLEEVE
f_170819_
private static final String
x
LEFT_PANTS
field_32536
f_dilwibpr
LEFT_PANTS
LEFT_PANTS
f_170813_
private static final String
y
RIGHT_PANTS
field_32537
f_vtmwntpz
RIGHT_PANTS
RIGHT_PANTS
f_170814_
private final List<ModelPart>
z
bodyParts
field_27466
f_hgnuvbes
parts
f_347063_
public final ModelPart
a
leftSleeve
field_3484
f_vfnsbjvp
leftSleeve
leftSleeve
f_103374_
public final ModelPart
b
rightSleeve
field_3486
f_kljsammi
rightSleeve
rightSleeve
f_103375_
public final ModelPart
c
leftPants
field_3482
f_xcwuptla
leftPants
leftPants
f_103376_
public final ModelPart
d
rightPants
field_3479
f_dxtftjok
rightPants
rightPants
f_103377_
public final ModelPart
e
jacket
field_3483
f_pqurtlnk
jacket
jacket
f_103378_
private final boolean
A
slim
field_3480
f_vphnmqpc
thinArms
thinArms
f_103380_

Constructor summary

ModifierConstructor
public (ModelPart root, boolean thinArms)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(ges arg0, boolean arg1)
createMesh(CubeDeformation arg0, boolean arg1)
method_32028(class_5605 arg0, boolean arg1)
m_vmsftkej(C_kzsbkpiu arg0, boolean arg1)
getTexturedModelData(Dilation dilation, boolean slim)
getTexturedModelData(Dilation dilation, boolean slim)
m_170825_(C_141661_ p_170826_, boolean p_170827_)
public void
a(gzg arg0)
setupAnim(PlayerRenderState arg0)
method_62110(class_10055 arg0)
m_wnbgbusx(C_pkqgufgx arg0)
setAngles(PlayerEntityRenderState arg0)
setAngles(C_pkqgufgx arg0)
m_6973_(C_346020_ arg0)
public void
c_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
m_hjujknmv(boolean arg0)
setVisible(boolean arg0)
setVisible(boolean arg0)
m_8009_(boolean arg0)
public void
a(bwa arg0, fgs arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_103393_, C_3181_ arg1)
public ModelPart
a(bam arg0)
getRandomBodyPart(RandomSource arg0)
method_22697(class_5819 arg0)
m_pyqhlfcf(C_rlomrsco arg0)
getRandomPart(Random random)
m_pyqhlfcf(RandomGenerator random)
m_355099_(C_212974_ arg0)
protected HumanoidModel$ArmPose
a(gzg arg0, bwa arg1)
getArmPose(PlayerRenderState arg0, HumanoidArm arg1)
method_62111(class_10055 arg0, class_1306 arg1)
m_hzxiptcu(C_pkqgufgx arg0, C_njjnizsa arg1)
getArmPose(PlayerEntityRenderState arg0, Arm arg1)
m_vbgpstji(C_pkqgufgx arg0, Arm arg1)
m_352087_(C_346020_ p_367362_, C_520_ arg1)